Old house in Athens
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This is really impressive and very realistic. How do you take a SU model into Blender? One of the main areas I'm finding SU lacks is texturing and I'd like to learnt to use Blender for this.
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nice work michalis. the man is very well integrated. lovely texturing.
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I love texturing, mate
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Thanks Oli, Majid, chrisjk, nevets2001uk.
@nevets2001uk, have a look here.
http://forums.sketchucation.com/viewtopic.php?f=81&t=24188&st=0&sk=t&sd=a
To be fair with blender renderer, here it is, PPed in blender internal using nodes, combining two render passes. Its this kind of watercolour-style (like Andrew Wyeth's technic), that I'm after.
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Just tested the new SU Podium V2 Beta .44 for Mac. No separate bump maps support yet, but color and light dynamics are superior.
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great stuff as usual, michalis.
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great house! very well done.
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Excellent renders! I really the ones with the trees and the man.
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Thanks edson, skyscraper100, ecofeco.
Another test of su podium v2 mac, some small edit in presets, some better understanding on hdr export. Goodbye magenta like v2 lighting.
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wow, i mean seriously !!! yeah whats with the magenta? so you saying its not present with hdr export?
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Export hdr only. Its a 32 bit format you can edit it. Have a look at these histograms.
SO oli, we have a magenta podium v2 and a green Twilight. A blue one is missing, or there is one ?
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Good functioning β¦
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The green from twilight only appears when using certain hdri with exterior unbias preset.
I am sure podium team will iron out the magenta problem. your renders are fantastic! but the render time is generally too slow at the moment....cant wait for the final V2....i think the power will be in the presets. there was a lot of "one size fits all" with podium 1.x
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Magenta p v2, Green TL, Blue p v1. lol
Most of the magenta problem comes from environment colours though. The PP method is not the best as we're loosing dynamics. Even using hdr 32 bit exports. This podium kray engine produces impressive dynamic lighting. May be a winner on this.
7 min using blurred reflections on windows is not so bad. p v1.7x render times (noisy_preset) are similar. My problem with this P v2 beta is on reflections so far, I need to create a specular effect. I mean, I need to change the gamma of reflection. But how?
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