Help with walls and views - Please
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Kind of tough to explain. Say I'm in a 3d space I've designed, a house for instance. When I'm rotating and moving around for different views, if I back into a wall, the view changes to the inside of the wall - but the scale on my mouse wheel also changes so I can't get out easily and are usually forced to go to camera and zoom extents - then try it all over again. Same when using walk around.
Bottom line - I'd like to move freely in space I've created and "bump" into walls to prevent me from backing into the middle of the wall. In other words, I'd like to limited or bounded to prevent me from entering the wall or floor or ceiling. That way if I zoom out, or back up, I'd hit a wall and know I couldn't move back further.
I've gotten around this by hiding walls, but that's awkward. I'd simple like the mouse to act like a person and be bounded by walls and floors and ceiling, etc...
Sorry if I haven't explained it well.
Thanks...
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Hello Rick. If I understand you correctly in order to move forward or back, you are using the mouse wheel to zoom in/out? AFAIK, the zoom tool has no collision detection, and will move the view inside of geometry. It might help you out to use "camera / previous" which will move the view back to before you zoomed. There's also an icon of a magnifying glass with a "back" arrow on it. Using the walk around tool (foot prints icon) you move around by clicking and then dragging in the direction you want to move, same with Look around. Hope this helps.
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Yes, the Walk tool
has collision detection (and even set to "climb" stairs that have a max height). -
yep - the walk tool does what I'm looking for....THANKS!
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