Importing large textures problem
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Hello guys, well I'm currently working on a project wich is a large terrain actually it's an Industry Park which I'm going to upload to google earth since it's a pay-work I need to solve this in the correct way, so I'am asking for superior knowledge (Gaeius HELP ME!!) anyway I made this large texture in photoshop It looks fine in the preview (windows viewer) but when I import it to sketchup it becomes blurry and fuzzy, I've tried all kind of extensions (jpg, bmp), including the heavy ones (png and tiff) also I've resized the original into smaller sizes and nothing seems to happen. what am I doing wrong? maybe something directly from photoshop? help guys
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In your Sketchup/Preferences/openGL dialogue, make sure you have maximum texture size checked.
If you still experience blurring, then you are running up against Sketchup's pixel limit.
If your image is less than 1024x1024, then it will import with no loss of resolution. If you need to use a much larger image, then it is necessary to "cut" it up into smaller pieces, each of which are less than 1024x1024. Merely resizing an image without resampling will retain the same amount of pixels and will still appear blurry, so make sure you are actually reducing the number of pixels. PNG is probably the best quality with the smallest file size and supports transparency, too.
I believe that the maximum texture size option is new to SU7 and , perhaps, now allows 2048x2048. I am not sure about that though so I am sure someone will clarify that for us.
Cheers, Chuck
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@unknownuser said:
I believe that the maximum texture size option is new to SU7 and , perhaps, now allows 2048x2048. I am not sure about that though so I am sure someone will clarify that for us.
Yes, but with many textures it can quickly turn the model a wee bit sluggish.
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Yes, that is the texture display limit actually. If you desperately need bigger resolution, there's nothing else left than slicing up your image into smaller pieces and applying them to divided faces. Be prepared however for quite slow performance in GE.
Also be prepared that the GE "engine" will downsample the textures dramatically if you are planning to get it accepted into the 3D Layer. As a general "practice", the SU Folks like to see textures where a pixel represents about an inch or 2 cms of real life. Well, you can "up" this value to about 1 pixel / 1 cm or so but then above this, any resampling can be unpredictable.
If you are not working for the official 3D Layer but for a customer "only" who can then download it and see it on his machine, you can keep it as high as you want but slow performance may still happen.
If you want to "evade" the SU folks and the Warehouse downsampling your images, export the model into kmz and upload it as kmz from the Warehouse upload area (you need o be signed in for this). AFAIK they do not "touch" these kmz files as it's not the WH software that converts them from skp.
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Gaeius, thomthom and OTB you are truly internet heroes I can't express the enormous amount of gratitude that I feel right now to you guys and at the same time I feel like a complete IDIOT I never thought that THIS ->>> In your Sketchup/Preferences/openGL dialogue, make sure you have maximum texture size checked. <<<-- was the solution, never thought/checked there. And for the terrain I solved it like you said Gaeius but I thought that I was doing it in the wrong way, I sliced it up because the terrain actually it's 3339x9378 but I've already resized the texture and quality to be optimal for GE.
As you can see It's a large terrain and it's full of warehouses, the one at the end was giving me problems because of the size texture but now it's solved.
Guys once again thank you very much for your advices, I'll be aware of the downsampling and the tip for the kmz uploading.
I love this forum So much, you guys rock.
Arq. Alejandro Gomez
Tabasco, Mexico -
Glad we could help!
And I agree, this forum is awesome!
Cheers, Chuck
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