Smoove and GE Texture
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I have a mountain valley model created from Google Earth, it's fine. When I use the Smoove tool to modify the contours, the texture image gets messed up. Is there a way around this, or what do you suggest?
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The texture image is also applied to the (flat) GE Snapshot.
Unlock and open that group, right click on its surface > Texture > Projected.
Now exit the group, enter the terrain group, select the Paint bucket tool, hold down the Alt key (the PB tool will turn into an eyedropper or sampler), sample the projected texture from the flat snapshot and apply it on the surface of the terrain. Not on the group but on the surface.
Now you can go on manipulating it and the image will always be projected onto it.
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Thanks my friend. I think I have the process right: Get Current View; Import Image as Object; Line them up; Explode, etc; Sample Image, apply to flat terrain; Toggle terrain; Apply Smoove tool... You can see in the attached image, when I apply the Smoove tool with a 600' diameter, the image fractures on the triangles.
I understand that I am asking this image to stretch or whatnot, just want to make sure I am not missing something.
Ciao from Atlanta, GA USA
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Well, you neednot explode anything at all. Again, let's see it in steps:
- Unlock and open (double click to edit) the flat GE snapshot group,
- right click on its surface > Texture > Projected.
- Now exit the group, enter the terrain group,
- select the Paint bucket tool, hold down the Alt key (the PB tool will turn into an eyedropper or sampler),
- sample the projected texture from the flat snapshot and
- apply it on the surface of the terrain. Not on the group but on the surface.
Also, if you wish, you can reload the B&W image with the colour image export from GE. Let me know and I can explain that, too.
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Okay, I am actually modifying my approach, I got a DEM of the site and modeled using Draw Contours, so it's a more elaborate model, (see images) which I would still like to apply the Google Earth image to. I will follow your instructions here, unless there's a difference with this approach.
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