CoreMaster models (updated on 18th october)
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Mate, your model is looking good already, I just thought it would be a pity not to take some extra care of such details if you are after a realistic model.
But if it is polycount thatΒ΄s giving you a headache, maybe reducing the arc/circle segment number ( in addition to extensive use of components ) to an acceptable level would be a good idea, especially on the parts that are not-so-visible.
Once again, great stuff. Looking forward to updates! -
Really cool modeling ....your trax still blow my mind ...i will be forced to try a caterpillar type project again ...thanks for sharing ..keep up the good work
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Fantastic helmet. Any Plans to Model a MP44 Sturmgewehr to go with that helmet?
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Too bad you didnΒ΄t participate in this "model this" thread: http://forums.sketchucation.com/viewtopic.php?f=81&t=25854&hilit=model+helmet&start=30
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I understand the Tiger II production problems, but I canΒ΄t wait to see it finished!
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Brilliant detailing nice and neat ...very well done also cant wait to see it all together,,,you ARE having fun ..enjoy
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Very cool models.
I dig your tank tracks. Great job!
Best,
_KN
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May you should try Kerkythea for "Clay Renders" it is very quick.
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Hiya,
@coremaster110 said:
LOL It seems I model my models too late... again. But I can say that I didnt use any plugins to make it. Only circle, arc, scale and pencil tool
Here is some wireframe shots...
Can I show my complete newbieness here and ask - that helmet was modelled in Sketchup?
If so then WOW how on earth did you do that using only the tools you mentioned? I don't suppose you'd be willing to show some steps on how it was done would you.
Amazing work you have here.
Best wishes,
Mark
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Hiya,
@coremaster110 said:
LOL
There is nothing hard about it actually it just takes some time. It took me 2 days to get that far and im willing to show u how i did it but i have to make small video because my english is not that good to explain everything.
I actually also used push/pull, follow me and rotate tool. LOLTrust me your English is very very good. As far as I'm concerned you have better English than a lot of people in this country who seem more to grunt nowadays than actually say words
Would be great to see a video when you get the chance though, that's very much appreciated.
Best wishes,
Mark
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nice modelling, keep posting updates
solo's 'model this' thread covered that helmet and elisei gave a desciption on how it was achieved
http://forums.sketchucation.com/viewtopic.php?f=81&t=25854&hilit=Model+this+helmet
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@unknownuser said:
Thanks for the link. Off to take a look now.
Best wishe
Thanks for the link. Off to take a look now.
Best wishes,
Mark
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Where did you find the blueprints?
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Great video
I notice one of the tags is 'blah'
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Hooray
You took care virtually of everything - weld lines, MG...then those hex bolts ... Amazing amount of details!
I am curious about those wire meshes on the rear deck - how did you make them?
Keep up the good work! -
@coremaster110 said:
If u compare the places where the 2 pieces of armor meet each other LOL with a real photo u can see that my model doesnt have welds yet i still need to figure out how to make nice welds.
Hehe, ooops, I can see that it have no weld seams, what I really had in mind was armor plating and that toothed interlocking.
Modeling weld seams would certainly add another dimension of realism to your tank - I just hope SU can handle all that stuff. -
Hi CoreMaster,
Can you share your .visopt file?
great models btwultimatez
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Thanks for sharing the trax wire-frame view now I know that my laptop will give me notice if i attempt something similar awesome work very well done
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Hi CoreMaster,
You're using v-ray right? the .visopt file is the settings of your v-ray render. In the options popout, there's a 'save' button that will generate the .visopt file.
ultimatez
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Well, I really envy you guys - my idea of taking a break is mostly napping.
BTW it looks excellent!
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