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    Itoo Forest pack for Max

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    • soloS Offline
      solo
      last edited by

      yes

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • thomthomT Offline
        thomthom
        last edited by

        ๐Ÿ˜ฎ ๐Ÿ˜ฒ

        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          To me it's very interesting. As since the office starting adopting Revit I've been feeling that I need to process these models in 3DsMax instead of SU. SU just can't cope with the Revit models once they reach a certain stage - too big and the model structure is too awkward to deal with.
          Then there's the deal with large situation plans where I have a great deal of terrain. I used 3DsMax to generate terrain where SU would choke or simply be too slow. So this plugin is something I want to look into after easter - as it appear to be another incentive to invest in more time with 3DsMax.

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • EarthMoverE Offline
            EarthMover
            last edited by

            Another good one - http://www.gugila.com/

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • soloS Offline
              solo
              last edited by

              Nice one Adam, these two will work great together.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • soloS Offline
                solo
                last edited by

                Thomas, I have also started using Max a lot more for modeling, unfortunately (or maybe fortunately) I have been getting more and more environmental study work and SU is just plain useless at anything there except maybe a few scattered buildings as it chokes too fast even the new 7.1 cannot stand up to the most entry level modeller as far as poly's go. I guess I'm weaning off SU with every new project.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • EarthMoverE Offline
                  EarthMover
                  last edited by

                  Pete, let me know if you get the Itoo pack and how you like it. I've been playing with Groundwiz quite a bit and I like how I can use it with Vray proxies. It's a very powerful scatter tool. Here's a little test scene I did a few weeks ago. It's a single patch of multi length grass that I converted to Vray proxy and then used Groundwiz to distribute and randomize 100K proxy instances onto a plane. I thought it looked pretty convincing.


                  Groundwiz grass test1_PP.jpg

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

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                  • S Offline
                    steelers05
                    last edited by

                    Adam, that grass looks great. Seeing these vegetation solutions makes me kinda regret buying plant packages from evermotion, but then again I have yet to really incorporate them too much in a project. Regardless, if you know how to use vray proxies, then you can really create some great scenes with high poly vegetation. I have a question for you though...are you creating your proxies and storing them to use in other projects? I was hoping to start doing that for my workflow, but I am having trouble pulling them into other scenese and getting the materials to work out well. I am assuming I will have to export the multi-sub-object material and import that into my other scenes, but I have yet to test that. Have you had any success with that?

                    Pete...I am sure you are aware of these resources but it doesnt hurt to suggest them in case you dont know about them. Anyways, if you are really starting to get into 3ds max, I would highly recommend lynda.com or digital tutors. They have so much great content that really holds your hand through the learning process of 3d max. You obviously have to pay for a membership, but the amount of content you get (plus all the other programs like photoshop and etc..)seems endless and a bit overwhelming, but totatlly worth the investment. Plus if you have an iphone, they have apps to watch all of the content.

                    Thomthom, I hear ya....my office is moving to revit too and I finally got them on board with making 3ds max our primary rendering solution...we are not there just yet, but we certainly are working towards a revit to 3ds max workflow. It comforting to know though that there are others out there doing the same thing. Also, not to mention, the 3d world is definatley moving towards realtime rendering and 3ds max seems to be the modeling program at the forefront of that and I cant imageine sketchup keeping pace with that .........unfortunately

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                    • EarthMoverE Offline
                      EarthMover
                      last edited by

                      @steelers05 said:

                      I have a question for you though...are you creating your proxies and storing them to use in other projects? I was hoping to start doing that for my workflow, but I am having trouble pulling them into other scenese and getting the materials to work out well. I am assuming I will have to export the multi-sub-object material and import that into my other scenes, but I have yet to test that. Have you had any success with that?

                      Steeler,

                      In order to retain the materials on a Vray proxy, you have to save it in a .max file and then use the Merge to import.

                      I've actually been demo'ing Vray Scatter and I think I'm going to buy that over Groundwiz. It doesn't have a paint feature, but the scene processing of Scatter is 100x faster.

                      Autograss is supposed to be good as well, but I think it's really overpriced.

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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                      • S Offline
                        steelers05
                        last edited by

                        adam, thanks a lot. That makes sense. I am trying to convince my office to get those plugins as well, but vray realtime is at the top of my list. Scatter looks awesome, but the least applicable in my case right now because I dont seem to get scenes that require that much vegetation. Autograss does seem a bit pricy but it certainly would make things a lot easier for many of my scenes. Another cool plugin that chaos group is working on is their own particle system. Check out their home page, because I think anyone can be a beta tester. I am really anxious to see how that pans out because I want to learn real flow, but this may be a nice substitute because real flow is a big undertaking in its own right. Thanks again for the info

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                        • soloS Offline
                          solo
                          last edited by

                          Another gem:

                          favicon

                          (www.materialwerk.com)

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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