Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
I know that, for high res rendering, it's efficient to render your irradiance map out first at a lower res, and then re-use it for the final render. What I do not know, is whether the same goes for the light cache. Anyone want to shed some light?
Advertisement