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    Help with export. Google really needs to fix this

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    • A Offline
      alpro
      last edited by

      Ok, it might not be the naming but its definitely got something to do with the textures. Now, is it a SU bug or something that valkama did in the process?

      Mike

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      • V Offline
        valkama
        last edited by

        Hello All. Sorry for the delay in getting back but once i got the workaround i had to crank on another project.

        Usually I dont have a problem exporting but for project i used the new feature where you can photo texture directly from street view. This saved me tons of time compared to actually going to the site, taking photos, croping, saving and importing. Its this new feature i think giving me the problem. For those of you who have not used it, this is a description from google how it works.;

        "Once your model is geolocated, use Photo Textures to find and apply photographic textures from Street View to walls in your model.
        Select a wall in your model to texture.
        Find a photo that shows that entire wall.
        'Select Region' and adjust pins.
        'Grab' to apply the selected region.
        Repeat until you're done."

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        • DavidBoulderD Offline
          DavidBoulder
          last edited by

          I haven't read all of the posts, so maybe someone has suggested this. Have you tried (on a copy of the file) make texture unique, and then purge the model. This will make things a lot smaller. However, I think this would have to be one texture at a time, but I suppose you could write a script for that.

          --

          David Goldwasser
          OpenStudio Developer
          National Renewable Energy Laboratory

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            @davidboulder said:

            I haven't read all of the posts, so maybe someone has suggested this. Have you tried (on a copy of the file) make texture unique, and then purge the model. This will make things a lot smaller. However, I think this would have to be one texture at a time, but I suppose you could write a script for that.

            tried it (and tons of other things 😄) ... doesn't work

            valkama, i'm still puzzled but glad you found a work around.. if i import via the method you described, i can still do 3ds exports no problem

            dotdotdot

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