Terra incognita
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@unknownuser said:
My only crit would be that the figures are too low poly for such a close shot.
ScottI disagree. I think the low poly count adds to the other worldly feel of the image. The way the light is blowing out some of the forms and the primitive quality of the forms themselves seems to me to be what it 'is'.
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@scottpara
3d coat can model and export millions of poly. I own zbrush already, its a fine app for details, thats all. Not for real sculpture though IMO (voxels). SU has a 3ds limit to ~60 000 triangles import (or its just 30000?), so 3d coat has an advanced decimation unit over zb. Thats all.
But what all these have to do with SU? I use SU to set up my scenes, I like podium renderer, I even like su raw 2d export. -
oh i like the drama of the last image.
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Yeah, thanks nomer, doing this, actually I was thinking of you, (and your fine renders), only a pigeon is missing
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Here's a parody of classic sculpture. Its a test anyway. Sculpt modeled in 3d coat, decimated from 1000000 poly to 10 000 triangles, blender used just for parsing the obj to 3ds. No textures or baking, a SU + podium scene, PP.
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I like the last image better. I understand SU's poly limits. It was only my view of the image. I would have to disagree in the use of ZBrush not being used for sculpture. ZBrush and Mudbox are by far some of the best sculpting tools in my opinion, but it is all about ones comfort level and workflow.
Nice work on the last one.
Scott
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Hey scottpara, I use zbrush, in fact 3d coat and zbrush are really good partners. Just 3d coat is a better sculpt and artistic tool, zbrush is for finishing. Zbrush has another disadvantage though, has a terrible renderer, you can't preview volumes as they will be on a decent ray tracing renderer. Nobody else complains about this, just me.
Update: Starting from simple forms (basic topology + UVs) then zbrush (details millions of poly texture painting) etc.
But what if you want to add a third hand? or anything else on a figure? Its too too late for this. Thats why 3d coat is a superb instrument of art. Art needs abstraction, details, abstraction again, reconstruction again and again. If only details matters then zbrush is the best. (zspheres is the worst for me thanks). Real clay is the best.
What all these have to do with SU? 3d coat can help a lot. (great and powerful decimation) -
I missed this post!!
thats incredible michalis, you have mastered 3Dcoat already! I gotta take a look at this app. you like your sculptures don't you?
the last image is so dramatic I love it. whats your method to photoshop the volume light? I can never get it right!
raw SU looks surprisingly good sometimes!!
first image is very creepy!!
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Thanks oli, motion blur+gaussian blur+ some free transformation + overlay or dodge or... try anything. lol As you can see could be hand made too (you still have this bamboo tablet?)
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yes I still got the bamboo. but I never use it, I really should. its fantastic but as most of my renders involve some sort of linearity a mouse normally suffices. ah motion blur...ive been trying radial blur and its been very tricky....never thought of free transforming it haha sweet.
looking forward to more of this 3dcoat/SU collaboration. Fletch, from the twilight team, told me about a nice little app called Sculptris. its still in alpha but it looks great. but im sure you already know about it!
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Yah, I know about sculptris, it looks very promising. All these involve blender in my workflow though. Or any other nice app to convert .obj to .3ds. As a UV editor, blender is the best app I've seen so far.
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Here another, a low poly version of new modeling adventure. Just a small photo from national geographic for reference, then 3d coat > blender > zbrush >blender, again >zbrush>photoshop>zbrush>blender>sketchup>podium1.7>5 layers render >phtoshp. "piece of cake"
Its part of a much more complicated scene I'm working now, I'm afraid I wont post the final renders here (2 million poly so far...). BTW these are not baked models.
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and a podium, almost raw render. Just two clicks PP.
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