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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      Thanks guys, its the first time where I have the feeling that I achieved something in 3d world. You like it or not, thats the truth.

      You don't know what love is
      Til you’ve learned the meaning of the blues
      Until you’ve loved a love you've had to lose
      You don't know what love is
      You don't know how lips hurt
Until you've kissed and had to pay the cost

      Until you've flipped your heart and you have lost

      You don't know what love is
      Do you know how a lost heart fears

      The thought of reminiscing

      And how lips that taste of tears
Lose their taste for kissing
      You don't know how hearts burn

      For love that cannot live yet never dies

      Until you've faced each dawn with sleepless eyes

      You don't know what love is
      You don't know how hearts burn
For love that cannot live yet never dies

      Until you've faced each dawn with sleepless eyes

      You don't know what love is

      billie holiday

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      • shuraS Offline
        shura
        last edited by

        your work is outstanding, michali! i think this picure has the same impact like all your visionary creations.(dont dare to comment on content and meaning)
        guess you are referring to the achievements in your 3d workflow, right?

        keep going you sculptor role model 😉

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        • S Offline
          ScottPara
          last edited by

          Great works always inspire emotion and feeling and this does that. Well done.

          My only crit would be that the figures are too low poly for such a close shot. Granted 3D coat is not the powerhouse of ZBrush but I would spend a little more time bringing out the features of a naked form.

          All in all well done and the black and white adds to ones imagination and feeling on the composition.

          Scott

          Love the fact that some HATE my avatar.....

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          • arail1A Offline
            arail1
            last edited by

            @unknownuser said:

            My only crit would be that the figures are too low poly for such a close shot.
            Scott

            I disagree. I think the low poly count adds to the other worldly feel of the image. The way the light is blowing out some of the forms and the primitive quality of the forms themselves seems to me to be what it 'is'.

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            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              @scottpara
              3d coat can model and export millions of poly. I own zbrush already, its a fine app for details, thats all. Not for real sculpture though IMO (voxels). SU has a 3ds limit to ~60 000 triangles import (or its just 30000?), so 3d coat has an advanced decimation unit over zb. Thats all.
              But what all these have to do with SU? I use SU to set up my scenes, I like podium renderer, I even like su raw 2d export.

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              • N Offline
                nomeradona
                last edited by

                oh i like the drama of the last image.

                visit my blog: http://www.nomeradona.blogspot.com

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  Yeah, thanks nomer, doing this, actually I was thinking of you, (and your fine renders), only a pigeon is missing 😆

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    Here's a parody of classic sculpture. Its a test anyway. Sculpt modeled in 3d coat, decimated from 1000000 poly to 10 000 triangles, blender used just for parsing the obj to 3ds. No textures or baking, a SU + podium scene, PP.


                    test2.jpg

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                    • artysmediaA Offline
                      artysmedia
                      last edited by

                      @nomeradona said:

                      oh i like the drama of the last image.

                      Me too! 👍

                      Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                      Blog: Artysmedia

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                      • S Offline
                        ScottPara
                        last edited by

                        I like the last image better. I understand SU's poly limits. It was only my view of the image. I would have to disagree in the use of ZBrush not being used for sculpture. ZBrush and Mudbox are by far some of the best sculpting tools in my opinion, but it is all about ones comfort level and workflow.

                        Nice work on the last one.

                        Scott

                        Love the fact that some HATE my avatar.....

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          Hey scottpara, I use zbrush, in fact 3d coat and zbrush are really good partners. Just 3d coat is a better sculpt and artistic tool, zbrush is for finishing. Zbrush has another disadvantage though, has a terrible renderer, you can't preview volumes as they will be on a decent ray tracing renderer. Nobody else complains about this, just me.
                          Update: Starting from simple forms (basic topology + UVs) then zbrush (details millions of poly texture painting) etc.
                          But what if you want to add a third hand? or anything else on a figure? Its too too late for this. Thats why 3d coat is a superb instrument of art. Art needs abstraction, details, abstraction again, reconstruction again and again. If only details matters then zbrush is the best. (zspheres is the worst for me thanks). Real clay is the best.
                          What all these have to do with SU? 3d coat can help a lot. (great and powerful decimation)

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                          • olisheaO Offline
                            olishea
                            last edited by

                            I missed this post!! 😮

                            thats incredible michalis, you have mastered 3Dcoat already! I gotta take a look at this app. you like your sculptures don't you?

                            the last image is so dramatic I love it. whats your method to photoshop the volume light? I can never get it right!

                            raw SU looks surprisingly good sometimes!!

                            first image is very creepy!!

                            oli

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              Thanks oli, motion blur+gaussian blur+ some free transformation + overlay or dodge or... try anything. lol As you can see could be hand made too (you still have this bamboo tablet?)

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                              • olisheaO Offline
                                olishea
                                last edited by

                                yes I still got the bamboo. but I never use it, I really should. its fantastic but as most of my renders involve some sort of linearity a mouse normally suffices. ah motion blur...ive been trying radial blur and its been very tricky....never thought of free transforming it haha sweet. 👍

                                looking forward to more of this 3dcoat/SU collaboration. Fletch, from the twilight team, told me about a nice little app called Sculptris. its still in alpha but it looks great. but im sure you already know about it!

                                oli

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  Yah, I know about sculptris, it looks very promising. All these involve blender in my workflow though. Or any other nice app to convert .obj to .3ds. As a UV editor, blender is the best app I've seen so far.

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                                  • michaliszissiouM Offline
                                    michaliszissiou
                                    last edited by

                                    Here another, a low poly version of new modeling adventure. Just a small photo from national geographic for reference, then 3d coat > blender > zbrush >blender, again >zbrush>photoshop>zbrush>blender>sketchup>podium1.7>5 layers render >phtoshp. "piece of cake"
                                    Its part of a much more complicated scene I'm working now, I'm afraid I wont post the final renders here (2 million poly so far...). BTW these are not baked models.


                                    20100228012403_1m31s.jpg

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                                    • michaliszissiouM Offline
                                      michaliszissiou
                                      last edited by

                                      and a podium, almost raw render. Just two clicks PP.


                                      20100228012800_25s.jpg

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