sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    White walls in MaxwellRenderer

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    5 Posts 4 Posters 468 Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A Offline
      altap
      last edited by

      hi!

      I've been trying maxwell but have a little problem with white walls ( they are sort of burn out !)... i've tried to change iso, but i don't think it's there where i should look !!!

      1 Reply Last reply Reply Quote 0
      • GaieusG Offline
        Gaieus
        last edited by

        Well, I do not use Maxwell but I have read several suggestions for other rendering apps that you should never use pure white (255,255,255 RGB value). Give it like 250 all three (or even a bit less) and you will never notice that it is not white.

        Gai...

        1 Reply Last reply Reply Quote 0
        • R Offline
          remus
          last edited by

          As gai suggests, it may well look burnt our if your using pure white. Personally i find something around 235,235,235 works quite well.

          http://remusrendering.wordpress.com/

          1 Reply Last reply Reply Quote 0
          • A Offline
            altap
            last edited by

            thanks; I was using something like 240 but it is obviously not enough. i'll try with a lower value .

            1 Reply Last reply Reply Quote 0
            • K Offline
              kwistenbiebel
              last edited by

              I never go above 220,220,220 for whites.(sometimes even 205,205,205 when the scene is brightly lit in exteriors).
              When the white material has a lot of reflection and/or refraction (glass) assigned, you especially need to be careful not to use high RGB's, because you risk to break the law of conservation of energy. Reflecting/refracting more light than you put in is physically impossible and will always look wrong.

              1 Reply Last reply Reply Quote 0
              • 1 / 1
              • First post
                Last post
              Buy SketchPlus
              Buy SUbD
              Buy WrapR
              Buy eBook
              Buy Modelur
              Buy Vertex Tools
              Buy SketchCuisine
              Buy FormFonts

              Advertisement