sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🛣️ Road Profile Builder | Generate roads, curbs and pavements easily Download

    White walls in MaxwellRenderer

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    5 Posts 4 Posters 493 Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A Offline
      altap
      last edited by

      hi!

      I've been trying maxwell but have a little problem with white walls ( they are sort of burn out !)... i've tried to change iso, but i don't think it's there where i should look !!!

      1 Reply Last reply Reply Quote 0
      • GaieusG Offline
        Gaieus
        last edited by

        Well, I do not use Maxwell but I have read several suggestions for other rendering apps that you should never use pure white (255,255,255 RGB value). Give it like 250 all three (or even a bit less) and you will never notice that it is not white.

        Gai...

        1 Reply Last reply Reply Quote 0
        • R Offline
          remus
          last edited by

          As gai suggests, it may well look burnt our if your using pure white. Personally i find something around 235,235,235 works quite well.

          http://remusrendering.wordpress.com/

          1 Reply Last reply Reply Quote 0
          • A Offline
            altap
            last edited by

            thanks; I was using something like 240 but it is obviously not enough. i'll try with a lower value .

            1 Reply Last reply Reply Quote 0
            • K Offline
              kwistenbiebel
              last edited by

              I never go above 220,220,220 for whites.(sometimes even 205,205,205 when the scene is brightly lit in exteriors).
              When the white material has a lot of reflection and/or refraction (glass) assigned, you especially need to be careful not to use high RGB's, because you risk to break the law of conservation of energy. Reflecting/refracting more light than you put in is physically impossible and will always look wrong.

              1 Reply Last reply Reply Quote 0
              • 1 / 1
              • First post
                Last post
              Buy SketchPlus
              Buy SUbD
              Buy WrapR
              Buy eBook
              Buy Modelur
              Buy Vertex Tools
              Buy SketchCuisine
              Buy FormFonts

              Advertisement