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    Flip along Z

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    • pilouP Offline
      pilou
      last edited by

      Make a temporary translation?
      (but all that is so faraway πŸ˜’

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • TIGT Offline
        TIG Moderator
        last edited by

        ### untried code...
        instance=selection[0]
        definition=instance.definition
        ### find point for rotation
        point=instance.transformation.origin ###?
        ### or point=definition.origin ###?
        ### or point=???
        tr=Geom;;Translation.scaling(point,1,1,-1)
        instance.transform!(tr)
        ### flips instance about it's z axis = -1
        

        TIG

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        • TIGT Offline
          TIG Moderator
          last edited by

          If you want the centre simply find the instance's bounds and the centre of that
          point=instance.bounds.center
          Then use that in my scaling transformation - a flip is just a scale -1 in any axis...

          TIG

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Thanks TIG, I'll play with that. I had tried scaling to -1, but I think I was doing it wrong because I was scaling with a uniform factor of -1 and my component kept disappearing.

            I did evenetually get this to work by flipping the way I showed above and then moving the origin as needed so that the component looks like it stays put. But this is requiring determining the pre-existing scale on the component (which I finally got that working too).

            Anyhow, I think I have it working now, but I'll play with yours because it might be signinficantly easier πŸ˜„ Thanks!

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              So it seems I massively overthought this one.

              All I really wanted to do was rotate an object using its x local x or y axis, 180 degrees.

              Scaling uniformly with

              Geom::Transformation.scaling center_point, -1, -1, -1

              also gives an acceptable result. Thanks for pulling my head out (of the clouds) TIG πŸ˜„ You wouldn't believe the silliness I was going through using the point.offsets and vector scaling to get this to do what I wanted.......

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • thomthomT Offline
                thomthom
                last edited by

                Scaling -1 would be mirroring - not rotating.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  Yes, and I think I like it as an option to include in what I'm working on. I think the rotation does closer to what I had in mind, but I'll throw in the mirroring if the user has ctrl-atl-option-prt_scrn-num_lock held down or something πŸ˜†

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Yea, speaking of what you're working on... what are you working on? Your transformation talk here recently has had be pondering.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      Not much, I am adding a flipping capability to my componnet stringer. So its a tool that lets the user click on the string of components and it will flip them all so they are facing the other way.

                      But I've been using this as an excuse to attempt to learn the matrix and I've picked up some interesting things for sure!

                      Heres a snippet. This will tell you how much the selected component/group has been scaled in the z direction:

                      gp = Sketchup.active_model.selection[0] gpt = gp.transformation.to_a z_vec = Geom::Vector3d.new( gpt[8], gpt[9], gpt[10] ) z_scale = z_vec.length / gpt[15] z_scale

                      (I run that in the Jim's web console, with a group selected).

                      That is one of the things I was needing to know - just the z-scale.

                      I am holding on to hope that I might be able to figure this thing out yet!

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Chris

                        Have you looked at my additional methods here http://forums.sketchucation.com/viewtopic.php?p=190874#p190874

                        TIG

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          😲 How did I miss that? Thanks TIG! Reading through what it does, I think I can do around 1/2 of that now with the matrix. Mostly its just the rotation stuff that I still get lost on. I'm intersted to check out the code. Thanks for pointung me to it!

                          Chris

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            well in the end, I've had to mix and match some thoughts from this thread. I realized that I can ont doa simple rotation or scaling because in my case, I have to scale using the components local axis. If their axis is set on one of the sides of the component, I want it to rotate or scae around that axis, not the boundingbox centerpoint.

                            So I just threw in a way to determine the the center of the component on the local z axis. Had to account for component z-scaling AND if the axis was set somewhere inside the component (not at the very bottom for example). All in all, I've got it working like a charm now (I think!). It will be in the next component stringer.

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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