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    EPIC Unreal Development Kit - now free for non-commercial us

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    • X Offline
      xrok1
      last edited by

      playup seems to me about the easiest choice. right out of SU too! http://www.playuptools.com/

      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • PixeroP Offline
        Pixero
        last edited by

        It says you cannot use it for anything that will generate you money so I guess it's not possible to use for archviz. Fun to play with none the less...
        Unity is free and you can use it commercially. Thats the best path for archviz at the moment.

        Anyone got Speed tree to work? I'm on Windows 7 64bit and it freezes while loading the app.

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        • P Offline
          pichuneke
          last edited by

          I haven't tested this plugin, but I believe that the script you are looking for is this:

          Link Preview Image
          Blog not found

          Blogger is a blog publishing tool from Google for easily sharing your thoughts with the world. Blogger makes it simple to post text, photos and video onto your personal or team blog.

          favicon

          (hardpcmtechnologies.blogspot.com)

          It exports to Unreal.

          Forgive my spanglish...

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          • K Offline
            kwistenbiebel
            last edited by

            @pixero said:

            It says you cannot use it for anything that will generate you money so I guess it's not possible to use for archviz. Fun to play with none the less...
            Unity is free and you can use it commercially. Thats the best path for archviz at the moment.

            The downside to Unity is that it is the lesser god compared to Cryengine 3 and the ChromEd engine which seem to have global illumination.
            Unity requires a light pre-baked model, for instance with LightUp, in order to get a decent result.

            And yes, free for non-commercial means not usable to go to a client with..unfortunately.

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            • K Offline
              kwistenbiebel
              last edited by

              That Fry thing is still in development and no info is spilled.
              And it is supposed to be a different concept. You still need to through a render process while the game engines are truely real-time.

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              • E Offline
                Ecuadorian
                last edited by

                I'm waiting for someone to be the guinea pig with any of these game engine options. 😛

                Kwisten, I understand Fry Render has something not too different. Have you tried it?

                -Miguel Lescano
                Subscribe to my house plans YouTube channel! (30K+ subs)

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                • P Offline
                  pichuneke
                  last edited by

                  I have managed to export part of a model (there is a limit of 65000 faces), without textures, using a .obj exporter written in ruby. The problem is that if you export the model with textures (using collada .dae, for example), every component created is related to different textures and exported separately, and it can be a real nightmare to join 160 pieces manually. I don't know if there is an alternative way to export everything with textures as a single piece.

                  I have to learn how to include collisions, is not "authomatic". It's generated separately.

                  Forgive my spanglish...

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                  • P Offline
                    pichuneke
                    last edited by

                    Some mistakes appear when trying to export the model with the plugin from http://hardpcmtechnologies.blogspot.com/2009/06/hskp2unr-version-093-aset3dpsk.html

                    exporting bugs.jpg

                    I have tried a different exporter, and the results are even worse... 😞

                    exporting bugs2.jpg

                    I have tried exporting it with Collada, but UDK reads a lot of files, not a single one (the two columns). If I export it as an .obj to blender, and then from blender I export it to Collada (using Blender as a bridge) results are the same as using the .ase exporters. 😒

                    Gaieus, if you read me: It's the model of L.VII.C of the roman forum 😉

                    Forgive my spanglish...

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Yes, I read you. I didn't know Roans developed electricity networks in bities (and used former columns as posts)?
                      😄

                      Keep up, Pichuneke as soon I will be interested in this stuff myself, too, and I'd like to learn from somebody!

                      Gai...

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                      • P Offline
                        pichuneke
                        last edited by

                        @gaieus said:

                        Yes, I read you. I didn't know Roans developed electricity networks in bities (and used former columns as posts)?
                        😄

                        Keep up, Pichuneke as soon I will be interested in this stuff myself, too, and I'd like to learn from somebody!

                        But I am asking for help! 😆 I don't know how to fix those errors when exporting to .ase or .dae format... 😄

                        Anyway it will be very fun to kill aliens with my blaster inside your roman basilica! 🤣

                        Forgive my spanglish...

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                        • P Offline
                          pichuneke
                          last edited by

                          I believe this is the right place to discuss, as it is the generic thread.

                          I tried to triangulate the model before exporting, with TIG's plugins (both triangulate faces and triangulate quad faces) and the problem persists. So I think that is a problem of the .ASE exporter.

                          UDK imports both .ASE and .dae, but if I try to use .dae 160 different files are imported and... well. No solution for the problem at this moment 😒

                          Forgive my spanglish...

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                          • A Offline
                            Aerilius
                            last edited by

                            Maybe they knew already baghdad battery?

                            I'm also interested in that. After I spend much much time for rendering an animation (I tantalized my notebook only with photon mapping LOWest quality), I think a realtime game engine could achieve equal results in less time. I think I will use rendering only for still images, because only big companies like Pixar can afford to use 6-90 hours per animation frame.

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                            • P Offline
                              pichuneke
                              last edited by

                              I finally solved the problem.

                              I used the original SU2ASE exporter. You can download it here:

                              http://www.russelllowe.com/publications/caadria2009/caadria2009.htm (Click on SKETCHUP EXPORTER RUBY SCRIPTS , I don't like to put the direct link).

                              You will download a zip containing different exporters. One of them is called SU2ASE. There is another called SU2ASEUT (for unreal engine, in theory it would be the right one) that produces glitches, too... 😲

                              Unfortunatelly I had to manually set the scale to 40x. And the texture... that's another problem. The texture is applied to all the component or model, not the different parts of it, (as it happens when the other exporter works). And the texture is applied with a escale 2x bigger... 😞

                              I hope I can manually fix this 😞

                              This is the result:

                              a.jpg

                              If someone can tell me how to manually "paint" the models... the alternative solution would be to fix SU2ASE to prevent erasing the information of the different place for textures, as Hard PCM's Exporter does (I believe that you can't understand me, due to the way Unreal Development Kit works and my english). But I don't know ruby programming 😞

                              Edit: NO! I have detected glithes with this exporter too, with some missed faces... see here:

                              b.jpg

                              😮 😢

                              Forgive my spanglish...

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                              • A Offline
                                Aerilius
                                last edited by

                                Maybe this is worth a try:
                                3D Object Converter
                                skp -> obj -> ase

                                It supports over 500 file formats (mostly games), but unfortunately not Sketchup or Collada.

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                                • P Offline
                                  pichuneke
                                  last edited by

                                  @aerilius said:

                                  Maybe this is worth a try:
                                  3D Object Converter
                                  skp -> obj -> ase

                                  It supports over 500 file formats (mostly games), but unfortunately not Sketchup or Collada.

                                  I have to pay to export to that format, Aerilius... 😞

                                  Anyway I have tried with one of the basilicas and... 😞 😞

                                  I am going to wait. Perhaps in a future someone can find a solution for that. Or if I buy Crysis and I play with the PlayUp plugin...

                                  Forgive my spanglish...

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                                  • K Offline
                                    KXI System
                                    last edited by

                                    Cool! but way over my level.

                                    Getting the perfect sig is hard...

                                    Google it!

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                                    • C Offline
                                      CameronB
                                      last edited by

                                      I'm going to give all this a try---as I'm very interested in using the UDK to test urban design (and then run games occuring in these designed / augmented spaces).
                                      Signed up on the Unreal community discussion board...and found this same topic discussed here:
                                      http://www.katsbits.com/htm/tutorials/sketchup_converting_import_kmz_blender.htm

                                      Ideally, I'd like to work out a good pipeline for using SU created content....at least to put down an initial layer of general buildings, streets, etc.
                                      Having said that...I'm not married to using SU to create content. But, like Revit and Microstation, I know SU well and am just hoping ot reduce the amount of new programs that I would need to learn (or direct others in using them).

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