Render this: SSS
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now you just need a jade sss material
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nice pete, looks real! good thread mate, dont get to use sss at all really.
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After doing some more research on the subject now I think some of the renders here show more absorption than SSS. The classic example of an SSS material is human skin.
Thanks for the dragon, Pete, I'll give it a go tonight.
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Cheers for the standford dragon model solo, ive tried getting it in to SU a few times but its always been to heavy. I guess you poly reduced it a lot before taking it in to SU?
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Pleasure guys, yeah Remus I reduced it 90%, so lots of fine detail is lost.
Miguel, SSS has many factors, human skin is an example of the Translucency of a material as well as forward absorbsion. Jade will have less translucency, more refraction and slight absorbtion.
Here is my attempt at Ruby material, as well as my settings.
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Nice one Adam.
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Thanks Pete...I actually cheated a little and used the high poly dragon since it was in Max. Looking at yours...I should've jacked up the specularity a little.
Pete, have you tried using different color lights with a white SSS material? That should be interesting.
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Wow Pete..the last one is amazing. The bump map really made it pop.
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Remus, that's a very convincing looking rubber mat.
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