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EPIC Unreal Development Kit - now free for non-commercial us

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  • P Offline
    Pixero
    last edited by 6 Nov 2009, 17:54

    Epic Games Announces the Unreal Development Kit, Powered by Unreal Engine 3

    Unparalleled 3D Game Engine Toolset Now Available for Free Download

    Epic Games, Inc. announces the launch of the Unreal Development Kit (UDK), a free edition of Unreal Engine 3 that provides community access to the award-winning toolset like never before. This software release is available to anyone interested in using 3D game engine technology, including game developers, students, hobbyists, researchers, creators of 3D visualizations and simulations, and digital filmmakers. Anyone can start working with the industry-leading Unreal Engine 3 toolset by downloading UDK at http://www.udk.com , where detailed product features, technical documentation, commercial licensing terms, support resources and more are also available.

    An unprecedented milestone in game development, the release of UDK awards free access to the same world-class tools and technology used by many of the worldโ€™s best video game developers and publishers. Unreal Engine 3 is a constantly evolving game engine, and UDK contains all the most recently added features and technological enhancements, including many that have yet to be seen in an Unreal Engine game. Furthermore, Epic Games will release ongoing, upgraded builds of UDK for free.

    There is no charge for noncommercial or educational use of UDK. Over 100 academic campuses currently use Unreal Technology as part of teaching game development-related courses, and colleges with plans to incorporate UDK into their curricula include the University of Pennsylvania, North Carolina State University, The Art Institute system of schools, Drexel University, Westwood College, DeVry University and Atlantic College, with many others to be announced.

    Read more here: http://www.udk.com/index.html

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    • E Offline
      EarthMover
      last edited by 7 Nov 2009, 01:24

      I'm downloading from Epic Games directly - http://www.udk.com/udkdownload.html

      So far I'm over 200 MB downloaded with no issues. Can't wait to play with it! Thanks Jan for the heads up! ๐Ÿ‘

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • X Offline
        xrok1
        last edited by 7 Nov 2009, 01:38

        can we get SU scenes into it? ๐Ÿ˜„

        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

        http://www.Twilightrender.com try it!

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        • S Offline
          solo
          last edited by 7 Nov 2009, 01:50

          I'm also interested in seeing some images based on these engines, a few days ago there was a mention of Unity, prior to that there was the Crysis engine and now Unreal. please someone create a cool archviz scene based on one of these so we can see how they work.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • C Offline
            Chris Fullmer
            last edited by 7 Nov 2009, 02:11

            They are honestly all so comlicated, that it is not an easy task.

            They key would be for one of these engines to integrate SU completely. At this point, its all about exporting into very rigid file formats. And SU is all about not being rigid.

            So I have yet to really be able to devote myself to getting a model into one of these game engines since Battlefield 1942.

            But it is cool to fly a plane around your model and bomb buildings you made in SU ๐Ÿ˜„

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • X Offline
              xrok1
              last edited by 7 Nov 2009, 02:36

              playup seems to me about the easiest choice. right out of SU too! http://www.playuptools.com/

              โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

              http://www.Twilightrender.com try it!

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              • P Offline
                Pixero
                last edited by 7 Nov 2009, 07:03

                It says you cannot use it for anything that will generate you money so I guess it's not possible to use for archviz. Fun to play with none the less...
                Unity is free and you can use it commercially. Thats the best path for archviz at the moment.

                Anyone got Speed tree to work? I'm on Windows 7 64bit and it freezes while loading the app.

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                • P Offline
                  pichuneke
                  last edited by 7 Nov 2009, 16:55

                  I haven't tested this plugin, but I believe that the script you are looking for is this:

                  Link Preview Image
                  Blog not found

                  Blogger is a blog publishing tool from Google for easily sharing your thoughts with the world. Blogger makes it simple to post text, photos and video onto your personal or team blog.

                  favicon

                  (hardpcmtechnologies.blogspot.com)

                  It exports to Unreal.

                  Forgive my spanglish...

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                  • K Offline
                    kwistenbiebel
                    last edited by 7 Nov 2009, 17:40

                    @pixero said:

                    It says you cannot use it for anything that will generate you money so I guess it's not possible to use for archviz. Fun to play with none the less...
                    Unity is free and you can use it commercially. Thats the best path for archviz at the moment.

                    The downside to Unity is that it is the lesser god compared to Cryengine 3 and the ChromEd engine which seem to have global illumination.
                    Unity requires a light pre-baked model, for instance with LightUp, in order to get a decent result.

                    And yes, free for non-commercial means not usable to go to a client with..unfortunately.

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                    • K Offline
                      kwistenbiebel
                      last edited by 7 Nov 2009, 17:43

                      That Fry thing is still in development and no info is spilled.
                      And it is supposed to be a different concept. You still need to through a render process while the game engines are truely real-time.

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                      • E Offline
                        Ecuadorian
                        last edited by 7 Nov 2009, 18:01

                        I'm waiting for someone to be the guinea pig with any of these game engine options. ๐Ÿ˜›

                        Kwisten, I understand Fry Render has something not too different. Have you tried it?

                        -Miguel Lescano
                        Subscribe to my house plans YouTube channel! (30K+ subs)

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                        • P Offline
                          pichuneke
                          last edited by 14 Nov 2009, 11:12

                          I have managed to export part of a model (there is a limit of 65000 faces), without textures, using a .obj exporter written in ruby. The problem is that if you export the model with textures (using collada .dae, for example), every component created is related to different textures and exported separately, and it can be a real nightmare to join 160 pieces manually. I don't know if there is an alternative way to export everything with textures as a single piece.

                          I have to learn how to include collisions, is not "authomatic". It's generated separately.

                          Forgive my spanglish...

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                          • P Offline
                            pichuneke
                            last edited by 15 Nov 2009, 19:45

                            Some mistakes appear when trying to export the model with the plugin from http://hardpcmtechnologies.blogspot.com/2009/06/hskp2unr-version-093-aset3dpsk.html

                            exporting bugs.jpg

                            I have tried a different exporter, and the results are even worse... ๐Ÿ˜ž

                            exporting bugs2.jpg

                            I have tried exporting it with Collada, but UDK reads a lot of files, not a single one (the two columns). If I export it as an .obj to blender, and then from blender I export it to Collada (using Blender as a bridge) results are the same as using the .ase exporters. ๐Ÿ˜’

                            Gaieus, if you read me: It's the model of L.VII.C of the roman forum ๐Ÿ˜‰

                            Forgive my spanglish...

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                            • GaieusG Offline
                              Gaieus
                              last edited by 15 Nov 2009, 20:48

                              Yes, I read you. I didn't know Roans developed electricity networks in bities (and used former columns as posts)?
                              ๐Ÿ˜„

                              Keep up, Pichuneke as soon I will be interested in this stuff myself, too, and I'd like to learn from somebody!

                              Gai...

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                              • P Offline
                                pichuneke
                                last edited by 15 Nov 2009, 21:10

                                @gaieus said:

                                Yes, I read you. I didn't know Roans developed electricity networks in bities (and used former columns as posts)?
                                ๐Ÿ˜„

                                Keep up, Pichuneke as soon I will be interested in this stuff myself, too, and I'd like to learn from somebody!

                                But I am asking for help! ๐Ÿ˜† I don't know how to fix those errors when exporting to .ase or .dae format... ๐Ÿ˜„

                                Anyway it will be very fun to kill aliens with my blaster inside your roman basilica! ๐Ÿคฃ

                                Forgive my spanglish...

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                                • P Offline
                                  pichuneke
                                  last edited by 16 Nov 2009, 15:04

                                  I believe this is the right place to discuss, as it is the generic thread.

                                  I tried to triangulate the model before exporting, with TIG's plugins (both triangulate faces and triangulate quad faces) and the problem persists. So I think that is a problem of the .ASE exporter.

                                  UDK imports both .ASE and .dae, but if I try to use .dae 160 different files are imported and... well. No solution for the problem at this moment ๐Ÿ˜’

                                  Forgive my spanglish...

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                                  • A Offline
                                    Aerilius
                                    last edited by 16 Nov 2009, 17:58

                                    Maybe they knew already baghdad battery ?

                                    I'm also interested in that. After I spend much much time for rendering an animation (I tantalized my notebook only with photon mapping LOWest quality), I think a realtime game engine could achieve equal results in less time. I think I will use rendering only for still images, because only big companies like Pixar can afford to use 6-90 hours per animation frame.

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                                    • P Offline
                                      pichuneke
                                      last edited by 17 Nov 2009, 22:20

                                      I finally solved the problem.

                                      I used the original SU2ASE exporter. You can download it here:

                                      http://www.russelllowe.com/publications/caadria2009/caadria2009.htm (Click on SKETCHUP EXPORTER RUBY SCRIPTS , I don't like to put the direct link).

                                      You will download a zip containing different exporters. One of them is called SU2ASE. There is another called SU2ASEUT (for unreal engine, in theory it would be the right one) that produces glitches, too... ๐Ÿ˜ฒ

                                      Unfortunatelly I had to manually set the scale to 40x. And the texture... that's another problem. The texture is applied to all the component or model, not the different parts of it, (as it happens when the other exporter works). And the texture is applied with a escale 2x bigger... ๐Ÿ˜ž

                                      I hope I can manually fix this ๐Ÿ˜ž

                                      This is the result:

                                      a.jpg

                                      If someone can tell me how to manually "paint" the models... the alternative solution would be to fix SU2ASE to prevent erasing the information of the different place for textures, as Hard PCM's Exporter does (I believe that you can't understand me, due to the way Unreal Development Kit works and my english). But I don't know ruby programming ๐Ÿ˜ž

                                      Edit: NO! I have detected glithes with this exporter too, with some missed faces... see here:

                                      b.jpg

                                      ๐Ÿ˜ฎ ๐Ÿ˜ข

                                      Forgive my spanglish...

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                                      • A Offline
                                        Aerilius
                                        last edited by 18 Nov 2009, 11:48

                                        Maybe this is worth a try:
                                        3D Object Converter
                                        skp -> obj -> ase

                                        It supports over 500 file formats (mostly games), but unfortunately not Sketchup or Collada.

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                                        • P Offline
                                          pichuneke
                                          last edited by 18 Nov 2009, 22:53

                                          @aerilius said:

                                          Maybe this is worth a try:
                                          3D Object Converter
                                          skp -> obj -> ase

                                          It supports over 500 file formats (mostly games), but unfortunately not Sketchup or Collada.

                                          I have to pay to export to that format, Aerilius... ๐Ÿ˜ž

                                          Anyway I have tried with one of the basilicas and... ๐Ÿ˜ž ๐Ÿ˜ž

                                          I am going to wait. Perhaps in a future someone can find a solution for that. Or if I buy Crysis and I play with the PlayUp plugin...

                                          Forgive my spanglish...

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