Rendering Tip - Use 2pt Perspectives
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Vray can't do 2Point perspectives (unfortunately).
I am not sure about the latest Skindigo and Maxwell... -
@kwistenbiebel said:
He has as much right to ventilate his opinion as you do.
It was a humurous comment he made and he wasn't abusive in his language.If you are referring to this post:
@unknownuser said:
the question is... why would you want IDX if you have Twilight anyway?
I think it was not appropriate for a thread which was reporting a problem users of one rendering package were having when they installed another package. the rest of thread was used, quite successfully to diagnose and repair the problem.
I found it quite out of place.
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@kwistenbiebel said:
I think Podium Render can do 2point perspectives as well.
I suspect most of the renderers can handle 2 Pt perspective.
That is the point of the Rendering Tip - to remind people - especially people new to rendering - to use it. Both in SketchUp and with external renderers.
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@unknownuser said:
I think it was not appropriate for a thread which was reporting a problem users of one rendering package were having when they installed another package. the rest of thread was used, quite successfully to diagnose and repair the problem.
just out of curiousity does IRender not have its own support Forum??
Nuf said! -
@al hart said:
@unknownuser said:
the question is... why would you want IDX if you have Twilight anyway?
I think it was not appropriate for a thread which was reporting a problem users of one rendering package were having when they installed another package. the rest of thread was used, quite successfully to diagnose and repair the problem.
I found it quite out of place.
We have sorted that out with "xrok1" in PM's
@xrok1 said:
...just out of curiousity does IRender not have its own support Forum??...
Rocky, p,lease chill out. Everything and everybody has its own place and time. Let Al play around and see what he really means.
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The workaround for renderers that don't recognize 2pt perspective is to make sure that your camera is pointed in a direction parallel to the ground plane. You can do this within sketchup by making two vertical lines of the same height (say 5'5" for example), picking the Position Camera button from the toolbar, clicking the top of one of the lines to pick your camera location and dragging your mouse to the top of the other line before letting go of the mouse button to set the direction you want your camera to face.
I use this within Maxwell Render (which doesn't do 2-pt perspectives) with almost all of my arch-viz work. Maxwell also has a Shift Lens parameter which essentially shifts your lens up or down within that frame of reference as doing a 2pt at eye level will often cut off the top of your building and almost always show too much foreground. It shifts the lens up to correct that (many real architectural photographers use a shift/tilt lens for the same purpose)
-brodie
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@unknownuser said:
The workaround for renderers that don't recognize 2pt perspective is to make sure that your camera is pointed in a direction parallel to the ground plane. You can do this within sketchup by making two vertical lines of the same height (say 5'5" for example), picking the Position Camera button from the toolbar, clicking the top of one of the lines to pick your camera location and dragging your mouse to the top of the other line before letting go of the mouse button to set the direction you want your camera to face.
I use this within Maxwell Render (which doesn't do 2-pt perspectives) with almost all of my arch-viz work. Maxwell also has a Shift Lens parameter which essentially shifts your lens up or down within that frame of reference as doing a 2pt at eye level will often cut off the top of your building and almost always show too much foreground. It shifts the lens up to correct that (many real architectural photographers use a shift/tilt lens for the same purpose)
-brodie
As you say. this is kind of like the 2 Pt perspective cameras which kept the lens parallel to the view, but shifted the image to look up without distorting the vertical lines.
They would never have invented these cameras if the 2Pt Perspective image was not important.
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@al hart said:
If you are referring to this post:
@unknownuser said:
the question is... why would you want IDX if you have Twilight anyway?
I think it was not appropriate for a thread which was reporting a problem users of one rendering package were having when they installed another package. the rest of thread was used, quite successfully to diagnose and repair the problem.
I found it quite out of place.
Al, not to sound too sensitive, but since you've twice repeated this quote here, I thought I would note that one reason "it was out of place" was that IDX didn't have the problem (he was unfamiliar with IDX), but it was iRender that had the conflict with Twilight. (Anyway... IDX handles 2-point perspective as well.)
william
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i use all your tips with the $99 Twilight renderer from http://www.Twilightrender.com . thanks for the tips, they're very easy to implement with Twilights easy interface and Twilight always gives me excellent results will very little effort. You should check it out at http://www.Twilightrender.com .
PS, did i mention they're awsome forum and technical support?
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that's what i get for thanking you for your tips?
BTW, that emoticon is from the http://www.Twilightrender.com forum where i get great tips and great support. Check it out!
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@unknownuser said:
The workaround for renderers that don't recognize 2pt perspective is to make sure that your camera is pointed in a direction parallel to the ground plane. You can do this within sketchup by making two vertical lines of the same height (say 5'5" for example), picking the Position Camera button from the toolbar, clicking the top of one of the lines to pick your camera location and dragging your mouse to the top of the other line before letting go of the mouse button to set the direction you want your camera to face.
I use this within Maxwell Render (which doesn't do 2-pt perspectives) with almost all of my arch-viz work. Maxwell also has a Shift Lens parameter which essentially shifts your lens up or down within that frame of reference as doing a 2pt at eye level will often cut off the top of your building and almost always show too much foreground. It shifts the lens up to correct that (many real architectural photographers use a shift/tilt lens for the same purpose)
-brodie
thanks for the tip Brodie, if you check out the list of upcoming features for TW:
@unknownuser said:
2 - All new Twilight "Position Scene's View Tool" ,
- allows you to previsualize the precise window showing your precise rendering.
- allows you to click any point in your view as your new focal point for driving the DOF focal point.
- allows you to orbit your view around a selected point in your scene... instead of around some nebulous 'point'
it seems that they're fixing the 2pt. problem as we speak and adding some awsome new camera tools too!!
BTW, i've edited my previous posts, it seems that i put twilight.com instead of http://www.twilightrender.com sorry if i misguided anyone to some silly vampire site.
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