Lego Model
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About the CoBrA style
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@unknownuser said:
About the CoBrA style
Thank you. I guess you can still learn something new every day.
However, Appel's stlye doesn't look quite the same as Chris's random colors:
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I had taken "doctrine of complete freedom of colour", "paintings with brilliant color", "experiment"
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Another shot with different lighting, testing a wood floor texture i've just made. This is a raw Kerkythea output.
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My "modified-cockpit" Twilight version.
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@massimo said:
Another shot with different lighting, testing a wood floor texture i've just made. This is a raw Kerkythea output.
now thats nice, the chrome on the guns and hinges gives it the extra edge!
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Thanks Liam.
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What if it could fly ?
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Couldn't resist Artlantis render + some PS.
But wait, it's a Snowspeeder...
Speed: check
Snow: arg, mission failed.
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haha cool, nice to see some artlantis work. I was very tempted to buy it
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The XXL version.
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wow!!!
get a little dirt on it and it will look real!!
massimo's version on the timber floor looks awesome too!
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The XXL version. ...looks good
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Really nice Eulgrand.
Too kind words Oli. -
We've all had a lot of fun with this Lego Model, Want to try another Rendering Challenge?
(I know space ships are more fun - but lets see what we can do with something else)
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BOOOOO!!
we want childish things to render!!
but yeah ok, I think we were getting a bit carried away!
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@olishea said:
BOOOOO!!
we want childish things to render!!
but yeah ok, I think we were getting a bit carried away!
If this catches on, I'll pick something childish next week.
Also, other people could suggest things.
What I had in mind for this was that we would take existing models, and show what we could do to them, A lot of rendering contests run by vendors (us included), are often influenced by a really neat model. It will be interesting to see what we can do if we all start with the same model, and apply different techniques. This is not a contest to see who has the best rendering engine - but rather to see who knows how to use the one they have the best - including SketchUp itself, Photoshop, etc.
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It just has to be required that you crazy render people tell us non-render people what you are using to render!! Of course some other vitals would be nice too: render time, biased/unbiased (when it's an option), textured in renderer or in sketchup, etc.
I desperately want to make the plunge, but with so many options, a thread like this gives a good comparison.
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@jwlyon1 said:
It just has to be required that you crazy render people tell us non-render people what you are using to render!! Of course some other vitals would be nice too: render time, biased/unbiased (when it's an option), textured in renderer or in sketchup, etc.
I desperately want to make the plunge, but with so many options, a thread like this gives a good comparison.
That's fair - lets mention the renders used and the features used so that people not yet using external rendering engines can learn more from the presentation. (However, jwlyon1, remember that you can do almost everything you see in the image from one renderer in the other renderers. Often it is the visual design abilities, the creativeness and the talent of the operator which is creating the good images - not necessarily fundamental qualities of the renderers. - But you will see which renderers are available, at, (at least from the users of this forum), what rendering engines are in use by SketchUp users.
Also, go ahead and ask questions about the rendering you like. It would add too much detail to each posting if the artist had to explaing everything that was going on. I think we would appreciate comments like "That floor looks good - how did you do it?"
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