Solid objects?
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How does one make objects behave as if they were really solid?
I'm trying to make a bunch of parts in order to test fit them together without pushing one into or through another, and not having much luck.
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I am not sure that SU is a solid modeler
I believe that is a surfacic modeler
A volume with surfaces closed can be named a solid but internal part is emptyBut post an image of that you want!
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Sketchy Physics can make objects in SU behave like solids but I doubt that it would work in the modelling phase. Otherwise (unless there is a plugin I don't know of), it is not possible in SU.
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What I'm trying to do is design a A/V center, based on plywood, that fit's together by a series of matching slots, making it easy to put together and take apart - thus the reason I need the objects to act as solids.
One would think that it might be possible to designate a surface ( or an entire object ) as inviolate - that is to say, that once designated, it can not be intruded on ( the shape can not be changed ), until the property of being inviolate is removed, and in that way the object would act as if it were actually solid.
Did that make sense?
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I am not sure if this is the answer but have you tried grouping the objects before you push them together? It keeps them from sticking as is the default in SU.
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While stickiness is one of the issues, pushing one part into and pass the boundaries of another part is probably a bigger issue.
I am truly a noob with SketchUp and still figuring out everything.
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Often SU "say" the PP is limited to a certain point. It is always due to some connected geometry within the same context. In these cases (even temporarily) grouping sometimes just a face only to PP it through some "offending" geometry is a good tactic.
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I think that is what I'm looking for - the ability to move an object, until it is no longer able to move due to the physical limit of the object, as it would in real world objects.
In other words, to be able to slide the slot of one piece into the slot of another piece, until both slots are at their limit, and the pieces are in the position.
A more elaborate way of using this application might be to build, piece by piece - such as taking SketchUp 2x4 studs, "cut them to length", and then "nail" them in place, to build a wall, and then cover that wall with SketchUp pieces of drywall.
With something like this, a construction project can be built a piece at a time, until project completion and one could see where problems in construction would occur before actual building started, due to the "electronic" pieces having actual physical limits to which they have to adhere to.
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Seems you can make that with SketchyPhysics3
But with some add little part of coding from you -
Collision detection is actually coded somewhere in SU (as while using the Walkthrough tool, there is collision detection) so I can indeed imagine a pőlugin using this function - if it is available through ruby at all, of course.
But this is where my co-operation ends here as I know nothing of scripting - but at lest welcome to SCF if I am not too late with this.
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I have just realized Chopper's question could be the inspiration for one of the coolest plug-ins ever: "Move Things Around With Collision Detection Activated"
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@unknownuser said:
Seems you can make that with SketchyPhysics3
But with some add little part of coding from youI know next to nothing about programing - especially anything more than old fashion Basic, and I have forgotten almost all of that ( last time I did any programming was ~25 yrs ago ) .
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@chopper greg said:
I think that is what I'm looking for - the ability to move an object, until it is no longer able to move due to the physical limit of the object, as it would in real world objects.
In other words, to be able to slide the slot of one piece into the slot of another piece, until both slots are at their limit, and the pieces are in the position.
A more elaborate way of using this application might be to build, piece by piece - such as taking SketchUp 2x4 studs, "cut them to length", and then "nail" them in place, to build a wall, and then cover that wall with SketchUp pieces of drywall.
With something like this, a construction project can be built a piece at a time, until project completion and one could see where problems in construction would occur before actual building started, due to the "electronic" pieces having actual physical limits to which they have to adhere to.
maybe i'm missing something but what you're describing you want to do in this post is fully possible using only SU and it's most basic tools.
do you have a very specific problem that you're running into because SU is a surface modeler? (attach a .skp showing the problem if you can)..
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I don't think this can be done in SketchUp - but I wish it could.
I'm a stairbuilder and I use SketchUp to lay out parts for the shop to cut. Often my stairs are very complicated and I'd like a Ruby that either didn't allow two (or more) objects to intersect one another or, that the intersecting areas would change color to red or something visible so I could 'see' that two of my parts are overlapping.
When I get to a situation where I've got a newel post and a curved tread and curved stringer and a riser, etc. all meeting at one place, it's very easy to not see that something is intersecting with something else - until my assistant starts complaining after cutting material and finding it doesn't work the way I told him it would. Going to wireframe or xray doesn't help.
Ideally I'd like to be able to go to wireframe and see red shapes wherever two objects intersected.
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@unknownuser said:
maybe i'm missing something but what you're describing you want to do in this post is fully possible using only SU and it's most basic tools.
I don't think it is - I have tried to, but always end up pushing an object through another or one object sticks to the other.
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@chopper greg said:
I don't think it is - I have tried to, but always end up pushing an object through another or one object sticks to the other.
i was talking about the situation you described (stud wall w/ drywall).. really don't see a need for solids there..
in more complex situations such as arail is describing can get a little more confusing because complex joinery and or/multiple complex parts converging at one point can get out of hand even with xray and zooming..
i requested some intersect tools here:
http://forums.sketchucation.com/viewtopic.php?f=180&t=22641the idea about having color coded warnings with overlaps would fit in nicely in that hypothetical toolset.. the core function of that plugin is finding an overlap and deciding what to do with it.. in that thread i asked to have parts erased but there could also be an option to color instead of deleting.
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I just see it as an extension ( granted extreme simplification of the idea ) of being able to make and test fit parts together electronically, before they are actually made in real life.
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@chopper greg said:
...always end up pushing an object through another or one object sticks to the other.
Now thatpart could be overcome by using groups/components.
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excuse my opinion but if you need to place all studs then drywall ... in SU before you build it you have no business building anything! if you need to build machined parts and put them together for something like a pump for example, then use Solidworks or something similiar. besides inferencing and careful design work should be totally capable of keeping you out of trouble. IMHO
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@xrok1 said:
excuse my opinion but if you need to place all studs then drywall ... in SU before you build it you have no business building anything! if you need to build machined parts and put them together for something like a pump for example, then use Solidworks or something similiar. besides inferencing and careful design work should be totally capable of keeping you out of trouble. IMHO
With due respect, that is not very nice.
No one starts off as a Norm Abram, nor can everyone afford the likes of solidworks or do they have the skill to use it.
Pre-building, even basic items, will point out any problems and allow people to properly plan. As such the ability to cut and test fit everything beforehand would be of great use to make sure that the design they hand in mind is valid, but to do that, your objects need to act as solids. We have heard from another poster, that even professionals do not always get their designs so that it will work in real life, until after the cutting has begun.
Such pre-building would allow, all the cutting and fitting to be done long before anyone putts their hand on a saw, thus would be of use to anyone including non-professionals, allowing any object that could be made with SketchUp's simple push-pull system to be test built, with inexpensive electrons and not expensive real world materials.
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