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    Transformations

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    • J Offline
      Jim
      last edited by

      Is it correct that each of these forms creates the same Transformation?

      
      tr = Geom;;Transformation.new(Geom;;Point3d.new(1, 0, 0))
      p tr.to_a
      tr = Geom;;Transformation.new(Geom;;Vector3d.new(1, 0, 0))
      p tr.to_a
      tr = Geom;;Transformation.translation(Geom;;Point3d.new(1, 0, 0))
      p tr.to_a
      tr = Geom;;Transformation.translation(Geom;;Vector3d.new(1, 0, 0))
      p tr.to_a
      
      
      

      Hi

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      • TIGT Offline
        TIG Moderator
        last edited by

        I would expect so...

        TIG

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        • C Offline
          Chris_at_Twilight
          last edited by

          According to the documentation, yes, they should all be identical. Though the 3rd form isn't in the docs...(I'm looking at the old ones, not the latest).

          http://www.TwilightRender.com

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          • J Offline
            Jim
            last edited by

            Well thanks guys - I wanted to start at the beginning.

            Hi

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            • M Offline
              MartinRinehart
              last edited by

              If one of you who has figured on transformations could write a little article for those of us who haven't, it would be a GOOD THING!

              Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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              • TIGT Offline
                TIG Moderator
                last edited by

                This is the basic transformation stuff... πŸ˜‰TransformationMatrix.pdf

                TIG

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                • M Offline
                  MartinRinehart
                  last edited by

                  @tig said:

                  This is the basic transformation stuff... πŸ˜‰[attachment=0:3e59iit0]<!-- ia0 -->TransformationMatrix.pdf<!-- ia0 -->[/attachment:3e59iit0]

                  That confirms my worst fears.

                  Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    There are several good methods for getting and changing transformations - relatively easy when you've done it a few thousand times... However, some simple ones are missing - for example if would be nice to be able to get just the angle of rotation out of an existing transformation and then reuse use it in Geom::Transformation.rotation(point,vector, angle)... As it is you can 'clone' the transformation of one thing and apply it to another but that could scale or move it too...

                    TIG

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                    • M Offline
                      MSP_Greg
                      last edited by

                      TIG,

                      @tig said:

                      if would be nice to be able to get just the angle of rotation out of an existing transformation

                      I think the below might help. I haven't tested it that much, and never with 'stretched' trans...

                      suATan just returns the arctan of the two numbers (x,y), x=0 => +/- 90

                      
                      aT = e.transformation.to_a
                        # aT[12], aT[13], aT[14]           x, y, z offsets from component origin
                        # suATan(aT[0], aT[1])             xy plane angle
                        # xy = (aT[8]**2 + aT[9]**2)**0.5
                        # suATan(xy, aT[10]) - 90          rise angle, check this one 
                      
                      

                      HTH,

                      Greg

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                      • chrisglasierC Offline
                        chrisglasier
                        last edited by

                        Can I add this topic and particularly this post, to make this topic more complete, even if duplicated in parts.

                        Thanks

                        Chris

                        With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                        • M Offline
                          MSP_Greg
                          last edited by

                          Jim,

                          Can you post the file that you used for import shown?

                          Thanks,

                          greg

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                          • J Offline
                            Jim
                            last edited by

                            Here it is.


                            LDraw part No 3001

                            Hi

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                            • C Offline
                              CPhillips
                              last edited by

                              Jim, what is the problem with the brick? The axis look ok to me. Is it that the brick isn't upright?

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                              • J Offline
                                Jim
                                last edited by

                                @cphillips said:

                                Jim, what is the problem with the brick? The axis look ok to me. Is it that the brick isn't upright?

                                Yes that is all. One option would be to flip the SKetchUp axes to match the LDraw axes before inporting. But I just want the bricks to be imported using the SU axes instead of the LDraw axes - including the sub-components.

                                I thought it would simply be a matter of performing an axes transformation on import - but so far the solution has been evasive.

                                Hi

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                                • C Offline
                                  CPhillips
                                  last edited by

                                  Looks like LDraw uses Y is up instead of Z. You could just swap the Y and Z elements when you build the points for the faces. And also swap Y and Z in the translate part of the transform. That will change the axis.

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                                  • C Offline
                                    CPhillips
                                    last edited by

                                    I tried out what I suggested and it totally didnt work. I think it is because of the way scaling is being used. Flip Y and Z and you also need to flip ScaleY and ScaleZ. That is surely possible, but I dont know how to do it.

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                                    • A Offline
                                      avariant
                                      last edited by

                                      Have you tried the Transformation.axes method? It sounds like you should be able to "remap" the standard axes using this transform. Something like Transformation.axes(ORIGIN, X_AXES, Z_AXES, Y_AXES). Just a thought, I have no idea if it will work.

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                                      • J Offline
                                        Jim
                                        last edited by

                                        That is what I tried to use, but got some crazy results. My initial reaction is to assume I am not understanding how to use them. But if Chris had a problem, I might be inclined to think it's not just me.

                                        Hi

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                                        • J Offline
                                          jessejames
                                          last edited by

                                          @martinrinehart said:

                                          If one of you who has figured on transformations could write a little article for those of us who haven't, it would be a GOOD THING!

                                          What do you mean exactly Martin?

                                          1. How do Transformations work on a mathematical level and all the boring details that go along with it?
                                          2. How do i use the Geom::Transformtion class to trans, rotate, and scale stuff in SU?

                                          A huge part of understanding Transformations in a mathematical sense is getting past the cryptic syntax. The good thing about a Transformation class is that you don't need to know crap about advanced math and even some basic college math principals to use the Transformation class quite easily.

                                          Thats one thing i love about programming, code up a class that abstracts away all the details and forget about it! I'll leave the asinine number crunching to my processor!

                                          Always sleep with a loaded gun under your pillow!

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                                          • M Offline
                                            MartinRinehart
                                            last edited by

                                            @jessejames said:

                                            What do you mean exactly Martin?

                                            1. How do Transformations work on a mathematical level and all the boring details that go along with it?
                                            2. How do i use the Geom::Transformtion class to trans, rotate, and scale stuff in SU?

                                            2

                                            I love those very smart people who can do #1, so the rest of us don't have to.

                                            Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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