Vray for 3D Max question
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After a long break from 3D Max and Vray (still got version 1.0) I am dusting off the cobwebs in order to do a few interior jobs soon, anyway long story short, does anyone have good interior settings? as I need a very crisp, sharp, clean and vibrant look to my renders as they will be used for publication in high gloss.
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hope it will help.. settings are there too...
http://www.cgpinoy.org/architectural-f3/plate-no-3-prints-plains-w-settings-t4712.htm -
Amazing renders...
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http://www.evermotion.org/tutorials/show/7900/making-interior-scene
Here you also have the entire scene for dld. -
O.T. and considering this is just the girl's third max project. but those settings have helped me alot pete.
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wat sort of settings are u starting out with? are u using ir map for primary bounces and lighte cache for secondary ? And is your scene have a lot of small details or is it more "modern" with a lot of flat surfaces?
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Thanks guys, and whoah! that was a great render, kinda feel intimidated after that.
Steelers, I'm not actually sure, as my Max 8 and Vray are on an old machine still (never bothered installing it on my new rig, never thought I'd ever need it, well hoped so anyway)
The project has a range of surfaces from flat glossy areas to very intricate detailed features, so I'm going to need the best of both worlds.
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I would definately use IR map for primary lighting and then Light cache for secondary. Use reinhard for your color mapping and adjust the burn value lower if you have overexposed areas of your rendering. For image sampling, I would start with adaptive QMC and if that is not getting you the amount of detail you desire, then switch to the"fixed" type and see how that works (this will probably increase rendering times a bit though). For your IR map, I would use a min of -3 and max rate of 0 with subdivides at 50 and samples 20. Those are for final quality settings and can be adjusted for tests. I just gave you those numbers to avoid having to explain the whole min and max concept, because it is kind of abstract and is better explained in the manual. Light cache settings are pretty much just controlled by the subdivs. Start with a value around 500 for tests and then got 1000-3500 for final and increas more if you still have a lot of noise. Make sure you have enough lights in the scene as well, so put lights inside of windows in addition to the sunlight. Hope this helps. Best of luck
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