SU -> Kerkythea texture export problem.
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Hi guys,
I got a problem exporting my SU model to Kerkythea.
The roofing texture is all messed up, please take a look at the enclosed images:SU
Kerkythea render
Can anyone help me out?
Thanks,
Ward -
Okey.. I think it's got something to do with the position of the texture and the fixed pins option.
When I reset the texture it exports ok, as soon as I start working with the pins the SU -> Kerky model is messed up. -
Good to see that you've found the solution yourself...
I assume it's the way SU is handling UV mapping that causes this...
Have you tried to test it with other render applications...??
I believe you'll experience same behaviour... -
Most likely if you make those roof textures as unique, the problem goes away.
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Hi Ward,
Knowing that you probably projected those images onto the roofs from the GE export, this may cause the problem (I'm not sure about the positioning method because that shouldn't cause this but of course I may be wrong). Indeed making them unique should fix this for sure
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Thanks for the reply guys.
Found the solution in making the texture unique.Regards,
Ward -
Hi
I have the same problem but with rounded surfaces...
can anybody help me ? -
Did you also project that texture there? (It does indeed look projected.)
Does any of the above suggestions help?
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