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    • massimoM Offline
      massimo Moderator
      last edited by

      Great images indeed. Only a little question, did you model the wood planks in last two images or is just a texture?

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      • N Offline
        nomeradona
        last edited by

        @alex luu said:

        these are very fantatis!
        the lighting is great and meterials are wonderfull!
        i like them!
        i am only jealous of your ability
        πŸ‘ πŸ‘Š

        thanks alex.. now that must be a flattery cause i know your ability...

        visit my blog: http://www.nomeradona.blogspot.com

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        • N Offline
          nomeradona
          last edited by

          @massimo said:

          Great images indeed. Only a little question, did you model the wood planks in last two images or is just a texture?
          i used bump texture, but i have to do my own bump.
          i only higlighted further the groove by painting black. then I applied a suttle gaussian blur to have a softer transition.

          visit my blog: http://www.nomeradona.blogspot.com

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          • massimoM Offline
            massimo Moderator
            last edited by

            Ok, thanks and congratulations. πŸ‘

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            • N Offline
              nomeradona
              last edited by

              @massimo said:

              Ok, thanks and congratulations. πŸ‘

              you are welcome massimo..

              visit my blog: http://www.nomeradona.blogspot.com

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              • N Offline
                nomeradona
                last edited by

                here is a WIP render with a Sketchup Scene model imported directly to Max. the reason i love the workflow between SU and Vray Max could be seen in this WIP. Im SU texturing like this is so efficient. In max i am still having difficulty with UVW unwrapped in order to texture this nicely. therefore by preserving the UVW during import i could preserve 100 PErcent of my texture. and i dont have to use the UVW unwrap. then in Max i could load those high poly trees that i love which su has difficulty to handle.


                wip ngo que.jpg

                visit my blog: http://www.nomeradona.blogspot.com

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                • N Offline
                  nomeradona
                  last edited by

                  later i will apply bump, displacement, specular maps for rain puddles and trees.

                  visit my blog: http://www.nomeradona.blogspot.com

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                  • N Offline
                    nomeradona
                    last edited by

                    here is the SU scene


                    ngo.jpg

                    visit my blog: http://www.nomeradona.blogspot.com

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      Just great nomer! Great calm compositions (the greek word is "synthesis"), great lighting.
                      Did you used an pp? I don't see much of it. (lol)
                      IMO UV mapping is superb if you get used to it. If you want to paint directly to surfaces, then its the only way. Especially in complicated structures.

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                      • N Offline
                        nomeradona
                        last edited by

                        @michaliszissiou said:

                        Just great nomer! Great calm compositions (the greek word is "synthesis"), great lighting.
                        Did you used an pp? I don't see much of it. (lol)
                        IMO UV mapping is superb if you get used to it. If you want to paint directly to surfaces, then its the only way. Especially in complicated structures.

                        thanks michael, PP..some has a little bit but some has no even PP.
                        Painting on surface now with SU7 is possibble also. and you can link SU directly with Photoshop and to see the effect of the texture to the surface. on the other hand you are right that paintign the UNWRAP UV map still one of the best. do you do the same in blender?

                        visit my blog: http://www.nomeradona.blogspot.com

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          The winner in painting the unwrap UVs is (IMO) zbrush.

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                          • S Offline
                            steelers05
                            last edited by

                            Nomer... this is great to know that you are having success with this. Over on that asgvis thread I had mentioned previously I had started to talk about doing materials in max instead of importing them. I would love to be able to import all of my SU materials like you are, but I worry about all the materials that I use as imports that are unrelated to SU materials. For example, I always use imported glass, chrome, and other materials like that and honestly there is a much larger online library of free "v-ray for max" materials that I would like to use. How do you handle stuff like that? Do you ever import materials in vray for max, or do you always create your own?

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                            • N Offline
                              nomeradona
                              last edited by

                              @steelers05 said:

                              Nomer... this is great to know that you are having success with this. Over on that asgvis thread I had mentioned previously I had started to talk about doing materials in max instead of importing them. I would love to be able to import all of my SU materials like you are, but I worry about all the materials that I use as imports that are unrelated to SU materials. For example, I always use imported glass, chrome, and other materials like that and honestly there is a much larger online library of free "v-ray for max" materials that I would like to use. How do you handle stuff like that? Do you ever import materials in vray for max, or do you always create your own?

                              you see steeler, i have two option always if i use the SU applied map or not. when you export your texture and preserving texture coordinates. once you link the path then your SU texture are already on the scene.

                              Open the material editor in max and click the group you wanted to apply vray materials. then a standard material will appear. click the standard material (parent) and change it into either those vray materials that you have downloaded or simply a complete new vray material. of you choose the new vray material dont worry if the whole thing becomes gray. If you want to use the native sketchuop material, you have to click the small box on the diffuse and choose browse from scene. here you can choose the native sketchup material. because you preserved the texture coordinate, you will see that the material will be applied same as you applied it in SU once you applied the material to the object that you already selecterd. .

                              I know you might want to change this material. with another bitpmap sometimes, due to client requirement ir what. you can still do that by just changing the bitmap.

                              visit my blog: http://www.nomeradona.blogspot.com

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                              • N Offline
                                nomeradona
                                last edited by

                                ok i will make a tutorial for this render how i approach this.


                                render.jpg

                                visit my blog: http://www.nomeradona.blogspot.com

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                                • N Offline
                                  nomeradona
                                  last edited by

                                  1. Here is the original sketchup scene. I use the texture from form fonts for these pillows.
                                    On SU I group by materials. all the same materials are on one group.

                                  http://i334.photobucket.com/albums/m421/nomeradona_1234/1-2.jpg

                                  1. export to 3ds file with the attach settings how i export my files

                                  http://i334.photobucket.com/albums/m421/nomeradona_1234/2-2.jpg

                                  visit my blog: http://www.nomeradona.blogspot.com

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                                  • S Offline
                                    steelers05
                                    last edited by

                                    Awesome exlanation Nomer. I have one more question though, what happens of the scale of a new bitmap is different than the scale of the one you are replacing? How do you work with that? because many times I am asked to change from, for example, one brick to a completely different kind of brick and my original material images are different sizes with different repeats.

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                                    • N Offline
                                      nomeradona
                                      last edited by

                                      1. be sure to create one seperate folder. as you can see on the image below all the materials that i used appears

                                      http://i334.photobucket.com/albums/m421/nomeradona_1234/3-2.jpg

                                      1. import to max

                                      http://i334.photobucket.com/albums/m421/nomeradona_1234/4-1.jpg

                                      visit my blog: http://www.nomeradona.blogspot.com

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                                      • N Offline
                                        nomeradona
                                        last edited by

                                        1. link the folder where yur textures are, so that max can link them.

                                        http://i334.photobucket.com/albums/m421/nomeradona_1234/5-1.jpg

                                        1. once you link them try to render them you will see them already there.

                                        http://i334.photobucket.com/albums/m421/nomeradona_1234/6-1.jpg

                                        visit my blog: http://www.nomeradona.blogspot.com

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                                        • N Offline
                                          nomeradona
                                          last edited by

                                          but i dont want to stop there. i want to create vray materials and tweak further their properties

                                          1. so create a new vray material and on the diffuse slot box load your texture which are located on the scene

                                          http://i334.photobucket.com/albums/m421/nomeradona_1234/7-1.jpg

                                          1. drag the material to the group.. here is the importance why you need to group them. you can find them easily in max.

                                          http://i334.photobucket.com/albums/m421/nomeradona_1234/8-1.jpg

                                          visit my blog: http://www.nomeradona.blogspot.com

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                                          • N Offline
                                            nomeradona
                                            last edited by

                                            do not forget to preview them.. finally all you have to do is to repeat the steps and do it with the other materials. now you can add bumps, displacement etc. etc...

                                            visit my blog: http://www.nomeradona.blogspot.com

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