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    [Plugin] Create 3d mesh from construction points... ver 1.0

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    • J Offline
      Jim
      last edited by

      Need a test model?


      stanford_bunny_verts.jpg


      stanford_bunny_verts.skp

      Hi

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      • I Offline
        ideas_arte
        last edited by

        This is very impressive, thank you very much! 😄

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          Maybe a roadkill bunny that got squashed by a truck, so all its z values are the same? 😄

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • K Offline
            kirill2008
            last edited by

            @chris fullmer said:

            Maybe a roadkill bunny that got squashed by a truck, so all its z values are the same? 😄

            Chris

            Well... Actually a rectangular (not necessary flat) bunny would be more suitable, I guess 😄.

            The initial 6000 points girl:

            http://pics.livejournal.com/lss2008/pic/0003htxh/s320x320

            Failed 'pnts2mesh.rb' test:

            http://pics.livejournal.com/lss2008/pic/0003gckr/s320x320

            Only rectangular hat is more or less succesful:

            http://pics.livejournal.com/lss2008/pic/0003f5eg/s320x320

            Well, the current algorithm is better when you've got few construction points and need to obtain a smooth rectangular piece of terrain (similar to the sandbox tool).

            http://pics.livejournal.com/lss2008/pic/0003k5dx/s320x320

            The plugin treats each construction point as a local extremum of the result surface.
            If the points cloud is quite dense, then Constrained Delaunay Triangulation (CDT) is more proper choice.

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            • mitcorbM Offline
              mitcorb
              last edited by

              Hi, kirill2008:
              Thank you for this timely and very useful plugin.
              I am in the process of using it for a site topo.
              I hope you can refine the z precision. Currently, I am correcting z's by moving the geometry one by one. This probably affects the local surrounding slopes and elevations and produces a surface no more accurate than leaving the z's alone.

              You mentioned the Constrained Delaunay Triangulation. Is this available for use in Sketchup 6 or 7 through the User Interface?

              Thanks once again.
              mitcorb

              I take the slow, deliberate approach in my aimless wandering.

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              • GaieusG Offline
                Gaieus
                last edited by

                Hi Mitcorb,

                You could either use points_cloud_triangulation (if you already have the points imported) or Cloud_V6 (if you "only" have the xyz data). Practically, both use the same (Delaunay) triangulation method - at least as far as I know.

                Gai...

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  Thanks, Gaieus
                  I will give these a look.
                  I salute you for your tireless efforts.
                  mitcorb

                  I take the slow, deliberate approach in my aimless wandering.

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                  • K Offline
                    kirill2008
                    last edited by

                    @mitcorb said:

                    Currently, I am correcting z's by moving the geometry one by one.

                    OMG, it's no good... I'll try to fix z calculation as soon as possible. But I guess you need to try alternative terrain generation tools also, because I doubt whether little (btw, experimental) plugin has enough power to perform complex topo site work.

                    @mitcorb said:

                    You mentioned the Constrained Delaunay Triangulation. Is this available for use in Sketchup 6 or 7 through the User Interface?

                    Yes it is available. If you have terrain contours (horizontals), then you may try to generate triangulated surface from contours. It is one of "Sand box tool" (built-in) possibilities.

                    http://pics.livejournal.com/lss2008/pic/0003q03p

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                    • K Offline
                      kirill2008
                      last edited by

                      @jim said:

                      Need a test model?

                      I'm afraid 'pnts2mesh.rb' will fail in such test 😞
                      You see, plugin creates only rectangular 3d mesh and calculates only one z level for each x,y position. It has no enough power to process a bunny 😳

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                      • mitcorbM Offline
                        mitcorb
                        last edited by

                        OK, thanks.
                        I did not realize that Sketchup was already using these concepts in its standard tools.
                        That is what is so good about this forum.

                        By the way, I am merely experimenting with the plugin and I do realize that the original intention of Sketchup was to be a "quick" vizualization tool. Actually, doing the tedious knitting to tweak a model is a learning process in itself, and having gone through the process, I feel that my learning curve is beginning to level out a bit, as far as modeling goes. (still much to learn about ruby and rendering)

                        Thanks again, I am having fun.
                        mitcorb

                        I take the slow, deliberate approach in my aimless wandering.

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                        • K Offline
                          kirill2008
                          last edited by

                          @mitcorb said:

                          That is what is so good about this forum.

                          I agreee. This forum keeps very friendly atmosphere as well and it's great 👍 and positive.

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