Silvershadow's eye candy 1: The river runs thru it
-
Thanx guys for the comments so far.
Ok here are the nitty gritty stuff you requested and how things were done
(Rendered in Vray for sketchup)
I broke up the rendering process into 3 parts, the right side & water as one, the stone posts and its base as a second render, and the third is the cobbles and the left buildings
Called it part 1,2 and 3. So. Part one rendered quite fast25 to 30 min, part 2 rendered also in about 25 to 30 minutes...and part 3 rendered in about 80 hours. yea. It has to do with the displacement map and somehow it gave me uphill in the rendering time, so i just let it finished. Got all 3 parts, i photoshopped it together as if it was one complete render. Un textured, the file size was about 17mb, textured was around 82.1mb. Waaay more than i thought it would turn out to be.Texturing this thing was also a head scratcher, i know i am really good in photoshop and post process my models normally to death, so this time i wanted to build something that i can proudly say HEY, this is all textured and not photoshopped. It took longer but this is how i did it. It was kinda like other applications work doing UV mapping, so i made my own plates. I took a face, rotated faces so that all of that specific face is flat, and use that as a guide to put textures on via photoshop.So a lot of baking and textures are overlayed ect to create one single texture. Once im happy, i took them into sketchup, scaled it till the face match exactly, and then projected it onto it.
( and i think i will texture all my future models like this )Below is what I used mainly to build this model.
Note that all of them are resized so if you guys want a specific texture you like (which is very unlikely lol) i will post that one for you in a bigger resolution. -
@silver_shadow said:
...a lot of baking and textures are overlayed ect to create one single texture. Once im happy, i took them into sketchup, scaled it till the face match exactly, and then projected it onto it.
( and i think i will texture all my future models like this )but only until Whaat finds an amazingly easy way to use his texture mapping with multiple UVs, with a workflow as easy as SketchUps push/pull tool
(of course you have to go back to indigo then (with a bit more than 80 hours of rendertime) - or wait for v-ray to copy indigo )
Jakob
ps: let me say again, how impressed I am with your model, and especially your render! it is truely amazing and makes me proud of SketchUp (even if I could never have done this...)
pps: the only thing that wasn't entirely convincing to me in your render was the water. but you can change that in 25 minutes...
-
yea i kinda thought hey this is stupid till the day i came to do it. Everyone is doing uv mapping these days and since sketchup does not have it...is this the best way to create your own uv mapping. Just takes a bit of time, but sure is worth it 100%.
Now that this has come to an end, im kinda looking at more challenging things to build with su, but im still searching for something nice.
-
What is the name of the bezier round edge plug in or is that the name?
Why would you use sketchy physics for the square cobbles. The could be done in basic sketchup like 1,2,3.
-
This is wehre the plugin is
http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10370
The cobbles thing, well theres is prob a 100 ways to do this, i just thought this is an interresting way to show how to quickly put the cobbles onto a surface and not having them perfect.
I placed mine manually, one by one, but surely there are other ways to do it, i just wanted to share this way with you guys too -
Hey Jacques, brilliant work - truly inspirational.
Hey, also glad to see a Capetonian doing some work for a change! -
hee hee yea its a real rare thing. This side of the word everyone thinks skp can only do blocks and is not a gr8 program to use for nicely rendered models.. i dont think so...
-
Fantastic!
Thanks for sharinf some of the trade secrets -
Like...WOW!!
No, seriously, WOW man, I can't believe that's sketchup! And the render, aw man!!
You know I originally came to the gallery to post an image of a vase I just made, but now that I've seen this, I just can't stop laughing whenever I look at my vase!!
-
@silver_shadow said:
hee hee yea its a real rare thing. This side of the word everyone thinks skp can only do blocks and is not a gr8 program to use for nicely rendered models.. i dont think so...
Hey silver,
You should print that render on a big banner, travel to Boulder and parade in front of Googles office while shouting: "Look what I can do with sketchup, we want development NOW" -
My god man you have leveraged every app used in the creation of this scene well beyond I'm sure what even the developers would have thought possible!
This truly has to be one of the most amazing scene's ever undertaken with SU!!!
I'm freakin amazed to no end!!!!
-
i feel the world trembling at my feet hee hee. Thanx a lot guys
-
Holy Cow!
-
@unknownuser said:
BIEBEL
Hey silver,
You should print that render on a big banner, travel to Boulder and parade in front of Googles office while shouting: "Look what I can do with sketchup, we want development NOW"hee hee i already made a banner but no one listened lol. just kiddin, but i believe maybe someone did see this by now, now we just demands a bigger badder su7 lol.
-
HIKS.... HIKS.... I WANT TO CRY SEE THAT IMAGE
SOO COOL
-
WOOOOOOOOOOOW !!!!!!!
-
Beautifully modelled, very well rendered! ... and well shared - thanks!
please keep sharing!
-
way, way cool..... I can't believe I have missed this til now......
-
yea its crazy to see how fast new posts come in and you miss something really easy if it moves to the next page.
-
@unknownuser said:
As said before next door:
Jacques,
you mentioned using the 'bezier round edge plugin'...... where from?
Advertisement