[Plugin] Selection Toys
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Great work Tom!
I didn't have time to read through all the 9 pages of this thread ( )....so I'll bluntly post my question: Does the plugin work in SU6?
I ask this because 'dynamic components',a typical SU7 feature, is part of the selection toys plugin... -
It should work, yes. The DC filters simply checks the DC meta data stored in components, and that can be read in SU6.
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Thanks Thomas!
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Yes it works well this version, I used it for a few days, and the grey out problem never happens again!
Thanks, Thomas -
cool plugin!
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New selection tool to select a face's loops.
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Big speed improvement for most selection functions. Noticeable when dealing with large selections.
Some functions are yet not optimized. I need some more time to ensure they work as they should. These are mostly functions related to connected geometry. -
Quad-face Loop works as expected. I tried to illustrate it with that gif animation. It selects connected faces and edges in a row.
Can you illustrate your expected result?
(You're not confusing it with the new Face Loop feature I just added? The new feature is accessed from the Tools menu. See comment over the first illustration.)
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@thomthom said:
Quad-face Loop works as expected. I tried to illustrate it with that gif animation. It selects connected faces and edges in a row.
Can you illustrate your expected result?
(You're not confusing it with the new Face Loop feature I just added? The new feature is accessed from the Tools menu. See comment over the first illustration.)
Yes I did confused that two features! sorry. I like that feature. It saves me lots of clicks - and therefore it saves my mouse!
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Got any suggestions for better names?
They do have all too similar names - no wonder it leads to confusion.Maybe the new one should be named
Select Edge Loops
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@thomthom said:
Maybe the new one should be named
Select Edge Loops
?Yes, it's a better name. This one I think is a function that will be used very often, so why don't you make an icon for it instead of hiding it in Tools menu where is a little hard to find?
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Yea - I might add a toolbar for this now. Good idea.
Thinking it might be worth making a UI to choose what items to display in the menus and toolbars. This plugin has gained quite a few commands through it's lifespan. -
Is this normal? Select Quad-face loop doesn't mean to select closed loop edges that form a quad? Or I misunderstood ?
This is what happened:BTW: I think you have an error on cursor code; Would you please take a look? ( as I know correct syntax is UI::create_cursor(cursor_path, x, y) )
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Thank you for contributing such a great tool!
Very helpful! -
Thanks.......
you are great manI find "Boolean Tool" but i can not find full version
please help mecan you send me "boolean tool" please.
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Great tool. Thank you for sharing with the community.
After reading Daniel Tal's book I was thinking that a tool like this would be very handy.
Have you given any thought to trying to select like Blenders ring/chain command.
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I've not used Blender - how does these functions work?
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Please pardon the intrusion.
Fossa is talking about Blender's loop subdivide feature.
One can invoke a loop around the target geometry and, with the scroll wheel, increase or decrease the number of loops. This is usually used on narrow, elongated solids. The command first sets the initial loop at the midpoint of the target region, and then replicates/multiplies that loop as the scroll wheel is advanced or reversed. This is very similar to the Sketchup Divide command, which only works on edges.
After observing by using your Selection Toys and Fredo6's Tools on Surface plugins, I am guessing it's gonna be either you or he who will finally implement this in Sketchup. The clue may be in whatever SU is doing in the Divide command.
I believe there is a Blender video tutorial on loop subdivide at gryllus.net, though I haven't been there in a while. -
reat tool, thankyou.
would it be possible to select loops in the other direction, without faces (rings)?
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I have been looking into that - but I've found it hard to reliably select - determine the path for the edges to select.
Other applications which has this feature seem to operate with quads, but not SU.
Got some ideas I'll try out - but at the moment I'm working on V2.0 and I just recently managed to loose the work I did so I have to redo it all over again. Any attempts for the ring select will be after the V2.0 release.
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