• Login
sketchucation logo sketchucation
  • Login
🤑 SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

SketchyPhysics 3x June 27 version.

Scheduled Pinned Locked Moved SketchyPhysics
95 Posts 12 Posters 23.0k Views 12 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • C Offline
    CPhillips
    last edited by 3 Jul 2009, 06:03

    @phy said:

    Um, CPillips how do you use the breakit command or is it a command. I don't mean the split command by the way. Wacov that's fantastic. 👍

    "breakit" is an internal command called by "split". If you want to break an object into more than 2 pieces use this:

    
    split(self,2)
    
    

    The "2" means split twice, so you'll get 4 pieces. If you use 3 you will get 16 pieces. 4=256. So dont go nuts. Also remember Sketchup will sometimes crash when you split. The more splits the more likely this is to happen.

    1 Reply Last reply Reply Quote 0
    • C Offline
      CPhillips
      last edited by 3 Jul 2009, 08:20

      I was going to do an example for split, but it turns out there are some more bugs with it. It wont work in "onstart" for example. use this instead:

      ontick{
         if(frame==1)
            split(self,2)#break into 4 pieces 
            ontick{} #disable ontick
         end
      }
      
      1 Reply Last reply Reply Quote 0
      • P Offline
        phy
        last edited by 3 Jul 2009, 13:10

        Okay thanks.

        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

        1 Reply Last reply Reply Quote 0
        • W Offline
          Wacov
          last edited by 3 Jul 2009, 17:10

          Got cloth smoothing working, and made it easier to change the scripting (everything's in the floor). Chris, it seems if there's a script error in onend, objects fail to move back to their starting positions... and it can't be undone 😕 Try sticking jargon in onend, and see for yourself.

          Anyway, the updated cloth!


          Cloth wth smooth faces.skp

          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

          1 Reply Last reply Reply Quote 0
          • C Offline
            CPhillips
            last edited by 4 Jul 2009, 04:18

            @wacov said:

            Chris, it seems if there's a script error in onend, objects fail to move back to their starting positions... and it can't be undone 😕 Try sticking jargon in onend, and see for yourself.

            Thanks. I fixed it.

            1 Reply Last reply Reply Quote 0
            • C Offline
              CPhillips
              last edited by 4 Jul 2009, 08:19

              This script is inspired by a new model on 3dwarehouse that ran really smooth... once I turned off shadows and edges.

              Paste this into one objects scripted field. It tries to speed up the rendering by disabling shadows and edges during the simulation. Don't worry if you dont understand it. It should be plug and play.

              onstart{
                    #save current settings
                 ropts=Sketchup.active_model.rendering_options
                 sopts=Sketchup.active_model.shadow_info
                 @saveROpts=ropts.collect{|k,v|[k,v]}
                 @saveSOpts=sopts.collect{|k,v|[k,v]}
              
                    #changes to speed up render
                 ropts["EdgeDisplayMode"]=0
                 sopts["DisplayShadows"]=false
              
              }
              onend{
                    #restore render settings.
                 @saveROpts.each{|k,v|; Sketchup.active_model.rendering_options[k]=v}
                 @saveSOpts.each{|k,v|; Sketchup.active_model.shadow_info[k]=v}
              }
              

              Original model. http://sketchup.google.com/3dwarehouse/details?mid=3107b3d9c4c935b2b006aed51312d6bb&prevstart=0

              1 Reply Last reply Reply Quote 0
              • J Offline
                JaViXP
                last edited by 4 Jul 2009, 10:53

                Thanks, that script will be really helpful 👍

                The bot... Love playing with it! 😆 (I know it's Pecoler's)
                By the way, how do you keep the breakable objects already broken? I mean, they are crashed and the simulation didn't start.

                "Giving up is way harder than trying"
                JaViXP's Rendering

                1 Reply Last reply Reply Quote 0
                • W Offline
                  Wacov
                  last edited by 5 Jul 2009, 08:50

                  Uh... Chris... the Joystick commands don't work. I know you said it's all completely new, but that seems like a step backwards 😕

                  You can bridge the gap using global variables, but that's the only way I can find... here's a demo:


                  Fixed, hopefully

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                  1 Reply Last reply Reply Quote 0
                  • P Offline
                    phy
                    last edited by 5 Jul 2009, 12:58

                    Um, Wacov is the file supposed to not work?
                    Okay it works now.

                    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                    1 Reply Last reply Reply Quote 0
                    • P Offline
                      phy
                      last edited by 6 Jul 2009, 17:19

                      If you cut the script in box1, and run and reset the simulation, and then paste the script back into box1 it will work, I don't know why.

                      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                      1 Reply Last reply Reply Quote 0
                      • P Offline
                        phy
                        last edited by 6 Jul 2009, 17:31

                        Sketchyphysics isn't recognizing @@pos2 for some reason. To see for yourself open ruby console hit the play button.

                        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                        1 Reply Last reply Reply Quote 0
                        • W Offline
                          Wacov
                          last edited by 6 Jul 2009, 18:11

                          Thanks Phy! Since you pinpointed it, I found the problem. Seems it was trying to use @@pos2 before it had been created, I just had to add it into onstart and it worked fine!

                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                          1 Reply Last reply Reply Quote 0
                          • W Offline
                            Wacov
                            last edited by 7 Jul 2009, 18:49

                            Okay, playing around with vectors (another toe in the API pond). Basically, I'm finding them, then changing their length with joystick inputs. I then use them to control the velocity of an object; in this case, the player in an FPS system; this works pretty sweet, so I'll continue to add features, and see where it takes me!

                            EDIT: Fixed. Tell me if it's not 😉


                            FPS Rig1.0.skp

                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                            1 Reply Last reply Reply Quote 0
                            • P Offline
                              Physicsguy1
                              last edited by 8 Jul 2009, 22:41

                              there is an Error. double-clicking wont kick the object.

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                CPhillips
                                last edited by 8 Jul 2009, 23:38

                                I removed double click = kick because it was seldom used and interfering with the new events.

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  CPhillips
                                  last edited by 8 Jul 2009, 23:44

                                  Here is another useful script. It allows scripts to print text to the screen. In this case a log of whatever touches the floor.

                                     #add blank text to screen at 10,50
                                  @@log=SketchyPhysics;;addWatermarkText(10,50,"")
                                     #place to store lines
                                  @@lines=[]
                                  
                                  ontouch{|t,s,p|
                                        #add new line
                                     @@lines.push(t.name+" touched "+self.name)
                                  
                                        #ensure only 5 lines on screen at once.
                                     @@lines.shift if @@lines.length>5
                                        #display lines
                                     @@log.text=@@lines.join("\n")
                                  
                                  }
                                  
                                  onend{
                                     @@log.erase!
                                     @@lines=nil
                                  }
                                  

                                  logging.skp

                                  1 Reply Last reply Reply Quote 0
                                  • J Offline
                                    JaViXP
                                    last edited by 11 Jul 2009, 14:08

                                    Very nice script! 👍

                                    Can we upload with this version if we don't use the new features? 😉

                                    "Giving up is way harder than trying"
                                    JaViXP's Rendering

                                    1 Reply Last reply Reply Quote 0
                                    • P Offline
                                      Physicsguy1
                                      last edited by 9 Aug 2009, 04:56

                                      Never really got back to this one: Are we going to be able to set an object's scripting from an external source code?(ie setting an emitted object to explode on impact.)

                                      1 Reply Last reply Reply Quote 0
                                      • J Offline
                                        JaViXP
                                        last edited by 9 Aug 2009, 11:50

                                        Nice question, what do you want it for? 😉

                                        Something like this should work (this one doesn't work, just play around with it):

                                        
                                        ontouch{|toucher,speed,pos|
                                           if(toucher.name=="box"){
                                              split(self,1)
                                        }
                                           end
                                        }
                                        

                                        Hope this helps! 😄

                                        "Giving up is way harder than trying"
                                        JaViXP's Rendering

                                        1 Reply Last reply Reply Quote 0
                                        • W Offline
                                          Wacov
                                          last edited by 9 Aug 2009, 12:11

                                          @unknownuser said:

                                          Never really got back to this one: Are we going to be able to set an object's scripting from an external source code?(ie setting an emitted object to explode on impact.)

                                          Any SU ruby would work, ao you might be able to load an external .rb file as an ontick func, or whatever. But you don't need that to do what you're asking, as Jav has shown; and anything that SU can detect can be acted upon.

                                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 3 / 5
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement