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    SketchyPhysics 3x June 27 version.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • C Offline
      CPhillips
      last edited by

      @wacov said:

      I'm on a roll...

      Turns out you CAN reset the simulation from within the script. Use this little chunk of code:

      @@bPause=true
      > SketchyPhysicsClient;;physicsReset()
      > MSketchyPhysics3;;closeControlPanel()
      > freeDirectInput()
      

      In the scripted field.

      I found this near the bottom of SketchyPhysicsTool.rb, it seems to work totally normally for me, but if there's a problem, there's not much I can do about it 😄

      I am not sure that will work correctly in all cases. Ill try to add something official.

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      • C Offline
        CPhillips
        last edited by

        @wacov said:

        Took quite a while to code this right, and I can't get the faces to smooth, but here it is! Seamless cloth!!

        Very impressive Wacov!

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        • C Offline
          CPhillips
          last edited by

          @phy said:

          Um, CPillips how do you use the breakit command or is it a command. I don't mean the split command by the way. Wacov that's fantastic. 👍

          "breakit" is an internal command called by "split". If you want to break an object into more than 2 pieces use this:

          
          split(self,2)
          
          

          The "2" means split twice, so you'll get 4 pieces. If you use 3 you will get 16 pieces. 4=256. So dont go nuts. Also remember Sketchup will sometimes crash when you split. The more splits the more likely this is to happen.

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          • C Offline
            CPhillips
            last edited by

            I was going to do an example for split, but it turns out there are some more bugs with it. It wont work in "onstart" for example. use this instead:

            ontick{
               if(frame==1)
                  split(self,2)#break into 4 pieces 
                  ontick{} #disable ontick
               end
            }
            
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            • P Offline
              phy
              last edited by

              Okay thanks.

              Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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              • W Offline
                Wacov
                last edited by

                Got cloth smoothing working, and made it easier to change the scripting (everything's in the floor). Chris, it seems if there's a script error in onend, objects fail to move back to their starting positions... and it can't be undone 😕 Try sticking jargon in onend, and see for yourself.

                Anyway, the updated cloth!


                Cloth wth smooth faces.skp

                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                • C Offline
                  CPhillips
                  last edited by

                  @wacov said:

                  Chris, it seems if there's a script error in onend, objects fail to move back to their starting positions... and it can't be undone 😕 Try sticking jargon in onend, and see for yourself.

                  Thanks. I fixed it.

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                  • C Offline
                    CPhillips
                    last edited by

                    This script is inspired by a new model on 3dwarehouse that ran really smooth... once I turned off shadows and edges.

                    Paste this into one objects scripted field. It tries to speed up the rendering by disabling shadows and edges during the simulation. Don't worry if you dont understand it. It should be plug and play.

                    onstart{
                          #save current settings
                       ropts=Sketchup.active_model.rendering_options
                       sopts=Sketchup.active_model.shadow_info
                       @saveROpts=ropts.collect{|k,v|[k,v]}
                       @saveSOpts=sopts.collect{|k,v|[k,v]}
                    
                          #changes to speed up render
                       ropts["EdgeDisplayMode"]=0
                       sopts["DisplayShadows"]=false
                    
                    }
                    onend{
                          #restore render settings.
                       @saveROpts.each{|k,v|; Sketchup.active_model.rendering_options[k]=v}
                       @saveSOpts.each{|k,v|; Sketchup.active_model.shadow_info[k]=v}
                    }
                    

                    Original model. http://sketchup.google.com/3dwarehouse/details?mid=3107b3d9c4c935b2b006aed51312d6bb&prevstart=0

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                    • J Offline
                      JaViXP
                      last edited by

                      Thanks, that script will be really helpful 👍

                      The bot... Love playing with it! 😆 (I know it's Pecoler's)
                      By the way, how do you keep the breakable objects already broken? I mean, they are crashed and the simulation didn't start.

                      "Giving up is way harder than trying"
                      JaViXP's Rendering

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                      • W Offline
                        Wacov
                        last edited by

                        Uh... Chris... the Joystick commands don't work. I know you said it's all completely new, but that seems like a step backwards 😕

                        You can bridge the gap using global variables, but that's the only way I can find... here's a demo:


                        Fixed, hopefully

                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                        • P Offline
                          phy
                          last edited by

                          Um, Wacov is the file supposed to not work?
                          Okay it works now.

                          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                          • P Offline
                            phy
                            last edited by

                            If you cut the script in box1, and run and reset the simulation, and then paste the script back into box1 it will work, I don't know why.

                            Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                            • P Offline
                              phy
                              last edited by

                              Sketchyphysics isn't recognizing @@pos2 for some reason. To see for yourself open ruby console hit the play button.

                              Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                              • W Offline
                                Wacov
                                last edited by

                                Thanks Phy! Since you pinpointed it, I found the problem. Seems it was trying to use @@pos2 before it had been created, I just had to add it into onstart and it worked fine!

                                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                • W Offline
                                  Wacov
                                  last edited by

                                  Okay, playing around with vectors (another toe in the API pond). Basically, I'm finding them, then changing their length with joystick inputs. I then use them to control the velocity of an object; in this case, the player in an FPS system; this works pretty sweet, so I'll continue to add features, and see where it takes me!

                                  EDIT: Fixed. Tell me if it's not 😉


                                  FPS Rig1.0.skp

                                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                  • P Offline
                                    Physicsguy1
                                    last edited by

                                    there is an Error. double-clicking wont kick the object.

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                                    • C Offline
                                      CPhillips
                                      last edited by

                                      I removed double click = kick because it was seldom used and interfering with the new events.

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                                      • C Offline
                                        CPhillips
                                        last edited by

                                        Here is another useful script. It allows scripts to print text to the screen. In this case a log of whatever touches the floor.

                                           #add blank text to screen at 10,50
                                        @@log=SketchyPhysics;;addWatermarkText(10,50,"")
                                           #place to store lines
                                        @@lines=[]
                                        
                                        ontouch{|t,s,p|
                                              #add new line
                                           @@lines.push(t.name+" touched "+self.name)
                                        
                                              #ensure only 5 lines on screen at once.
                                           @@lines.shift if @@lines.length>5
                                              #display lines
                                           @@log.text=@@lines.join("\n")
                                        
                                        }
                                        
                                        onend{
                                           @@log.erase!
                                           @@lines=nil
                                        }
                                        

                                        logging.skp

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                                        • J Offline
                                          JaViXP
                                          last edited by

                                          Very nice script! 👍

                                          Can we upload with this version if we don't use the new features? 😉

                                          "Giving up is way harder than trying"
                                          JaViXP's Rendering

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                                          • P Offline
                                            Physicsguy1
                                            last edited by

                                            Never really got back to this one: Are we going to be able to set an object's scripting from an external source code?(ie setting an emitted object to explode on impact.)

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