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    SketchyPhysics 3x June 27 version.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • P Offline
      phy
      last edited by

      Awesome ๐Ÿ˜

      Tableau de comparaison de Staxyn s'agit d'un mะ“ยฉdicament uniquement sur ordonnance.

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      • J Offline
        JaViXP
        last edited by

        Thanks it worked now. I have to agree with Phy, AWESOME!!

        "Giving up is way harder than trying"
        JaViXP's Rendering

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        • C Offline
          CPhillips
          last edited by

          Here is a script that makes a simple to use auto connecting joint. In the first frame. The "pin" object automatically connects to any "door"'s it is touching with a hinge and anything else with a fixed joint. What makes it really useful is it copyable. ๐Ÿ˜„

          Note I made the "pin" object very dense and no collide. It didn't work very well otherwise.


          doorandpin5.skp

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          • W Offline
            Wacov
            last edited by

            Thanks for the tips Chris. Here's some movable, breakable objects (Kinda laggy, but fun ๐Ÿ˜„ )


            Breakables.skp


            Breakable wall.skp

            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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            • J Offline
              JaViXP
              last edited by

              Well done I like it! ๐Ÿ‘

              So, Chris, any new features we missed? ๐Ÿ˜„

              "Giving up is way harder than trying"
              JaViXP's Rendering

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              • W Offline
                Wacov
                last edited by

                Took quite a while to code this right, and I can't get the faces to smooth, but here it is! Seamless cloth!!


                (Although it's not copyable)

                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                • P Offline
                  phy
                  last edited by

                  Um, CPillips how do you use the breakit command or is it a command. I don't mean the split command by the way. Wacov that's fantastic. ๐Ÿ‘

                  Tableau de comparaison de Staxyn s'agit d'un mะ“ยฉdicament uniquement sur ordonnance.

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                  • W Offline
                    Wacov
                    last edited by

                    I'm on a roll...

                    Turns out you CAN reset the simulation from within the script. Use this little chunk of code:

                    @@bPause=true
                    SketchyPhysicsClient;;physicsReset()
                    MSketchyPhysics3;;closeControlPanel()
                    freeDirectInput()
                    

                    In the scripted field.

                    I found this near the bottom of SketchyPhysicsTool.rb, it seems to work totally normally for me, but if there's a problem, there's not much I can do about it ๐Ÿ˜„

                    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                    • J Offline
                      JaViXP
                      last edited by

                      That sounds cool! I can't try this though, it displays an error ๐Ÿ˜ž

                      By the way, is there a way to stop the simulation and save it as the model? I mean, you are running the simulation with a breakable box, the box is broken, can you copy the model and paste into other model? (Sorry, my English is hard to understand ๐Ÿ˜ณ )

                      "Giving up is way harder than trying"
                      JaViXP's Rendering

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                      • P Offline
                        phy
                        last edited by

                        It doesn't work for me ether wacov I get this error, taken from the ruby console:

                        String doesn't compile; Error in Script:
                        @@bPause=true
                        
                        SketchyPhysicsClient;;physicsReset()
                        
                        MSketchyPhysics3;;closeControlPanel()
                        
                        freeDirectInput()
                        (eval);4;in `initEvents'; undefined method `freeDirectInput' for #<MSketchyPhysics3;;SP3xBodyContext;0x5dd6378>#<RuntimeError; Error in Script&#058;
                        @@bPause=true
                        
                        SketchyPhysicsClient;;physicsReset()
                        
                        MSketchyPhysics3;;closeControlPanel()
                        
                        freeDirectInput()
                        (eval);4;in `initEvents'; undefined method `freeDirectInput' for #<MSketchyPhysics3;;SP3xBodyContext;0x5dd6378>>
                        C;/Program Files/Google/Google SketchUp/Plugins/SketchyPhysics3/ControllerCommands.rb;966;in `initEvents'
                        

                        and Javi just pause the simulation and save the model.

                        Tableau de comparaison de Staxyn s'agit d'un mะ“ยฉdicament uniquement sur ordonnance.

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                        • C Offline
                          CPhillips
                          last edited by

                          @javixp said:

                          Well done I like it! ๐Ÿ‘

                          So, Chris, any new features we missed? ๐Ÿ˜„

                          Well, there is a lot that is still possible. I haven't seen anyone using teleport yet. Nor getVelocity/setVelocity, getTorque/setTourque or setLinearDamping/setAngularDamping. Any script connected joint can also be disconnected but I dont know a good example for that. Also the scripted code area will take tabs now. That makes it easier to write readable script.

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                          • C Offline
                            CPhillips
                            last edited by

                            @wacov said:

                            I'm on a roll...

                            Turns out you CAN reset the simulation from within the script. Use this little chunk of code:

                            @@bPause=true
                            > SketchyPhysicsClient;;physicsReset()
                            > MSketchyPhysics3;;closeControlPanel()
                            > freeDirectInput()
                            

                            In the scripted field.

                            I found this near the bottom of SketchyPhysicsTool.rb, it seems to work totally normally for me, but if there's a problem, there's not much I can do about it ๐Ÿ˜„

                            I am not sure that will work correctly in all cases. Ill try to add something official.

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                            • C Offline
                              CPhillips
                              last edited by

                              @wacov said:

                              Took quite a while to code this right, and I can't get the faces to smooth, but here it is! Seamless cloth!!

                              Very impressive Wacov!

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                              • C Offline
                                CPhillips
                                last edited by

                                @phy said:

                                Um, CPillips how do you use the breakit command or is it a command. I don't mean the split command by the way. Wacov that's fantastic. ๐Ÿ‘

                                "breakit" is an internal command called by "split". If you want to break an object into more than 2 pieces use this:

                                
                                split(self,2)
                                
                                

                                The "2" means split twice, so you'll get 4 pieces. If you use 3 you will get 16 pieces. 4=256. So dont go nuts. Also remember Sketchup will sometimes crash when you split. The more splits the more likely this is to happen.

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                                • C Offline
                                  CPhillips
                                  last edited by

                                  I was going to do an example for split, but it turns out there are some more bugs with it. It wont work in "onstart" for example. use this instead:

                                  ontick{
                                     if(frame==1)
                                        split(self,2)#break into 4 pieces 
                                        ontick{} #disable ontick
                                     end
                                  }
                                  
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                                  • P Offline
                                    phy
                                    last edited by

                                    Okay thanks.

                                    Tableau de comparaison de Staxyn s'agit d'un mะ“ยฉdicament uniquement sur ordonnance.

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                                    • W Offline
                                      Wacov
                                      last edited by

                                      Got cloth smoothing working, and made it easier to change the scripting (everything's in the floor). Chris, it seems if there's a script error in onend, objects fail to move back to their starting positions... and it can't be undone ๐Ÿ˜• Try sticking jargon in onend, and see for yourself.

                                      Anyway, the updated cloth!


                                      Cloth wth smooth faces.skp

                                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                      • C Offline
                                        CPhillips
                                        last edited by

                                        @wacov said:

                                        Chris, it seems if there's a script error in onend, objects fail to move back to their starting positions... and it can't be undone ๐Ÿ˜• Try sticking jargon in onend, and see for yourself.

                                        Thanks. I fixed it.

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                                        • C Offline
                                          CPhillips
                                          last edited by

                                          This script is inspired by a new model on 3dwarehouse that ran really smooth... once I turned off shadows and edges.

                                          Paste this into one objects scripted field. It tries to speed up the rendering by disabling shadows and edges during the simulation. Don't worry if you dont understand it. It should be plug and play.

                                          onstart{
                                                #save current settings
                                             ropts=Sketchup.active_model.rendering_options
                                             sopts=Sketchup.active_model.shadow_info
                                             @saveROpts=ropts.collect{|k,v|[k,v]}
                                             @saveSOpts=sopts.collect{|k,v|[k,v]}
                                          
                                                #changes to speed up render
                                             ropts["EdgeDisplayMode"]=0
                                             sopts["DisplayShadows"]=false
                                          
                                          }
                                          onend{
                                                #restore render settings.
                                             @saveROpts.each{|k,v|; Sketchup.active_model.rendering_options[k]=v}
                                             @saveSOpts.each{|k,v|; Sketchup.active_model.shadow_info[k]=v}
                                          }
                                          

                                          Original model. http://sketchup.google.com/3dwarehouse/details?mid=3107b3d9c4c935b2b006aed51312d6bb&prevstart=0

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                                          • J Offline
                                            JaViXP
                                            last edited by

                                            Thanks, that script will be really helpful ๐Ÿ‘

                                            The bot... Love playing with it! ๐Ÿ˜† (I know it's Pecoler's)
                                            By the way, how do you keep the breakable objects already broken? I mean, they are crashed and the simulation didn't start.

                                            "Giving up is way harder than trying"
                                            JaViXP's Rendering

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