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    • mitcorbM Offline
      mitcorb
      last edited by

      I don't think he has loop selection of edges--only faces at this time. I might be wrong. He may have updated it. What I am suggesting is already a native tool in Blender and a few other solid modelers.
      Selecting a loop of edges could become problematic unless you had options to select at the bifurcations of a heavy triangulated model. Of course, Zorro would make short work of it unless that would be too heavy handed--in some cases a dispassionate slasher.
      mitcorb

      I take the slow, deliberate approach in my aimless wandering.

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      • thomthomT Offline
        thomthom
        last edited by

        Edge Loop, could anyone post a screenshot of what that means? A "Loop" can be interpreted as many things.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • R Offline
          remus
          last edited by

          Here you go.


          edge loop.JPG

          http://remusrendering.wordpress.com/

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          • thomthomT Offline
            thomthom
            last edited by

            The thing about these kind of selections, how do you expect them to work on irregular shaped objects? How do they work in other applications?

            If it assumes that the shape is made out of triangles or quads things are very easy.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • pilouP Offline
              pilou
              last edited by

              See TopMod 😉 (free)
              Have cool loops selection 😉
              And it's a crazzy prog 😎 (here old version)
              topmod.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • mitcorbM Offline
                mitcorb
                last edited by

                Yes, Remus and Pilou:
                That is what would be called edge loop selection.
                Now, what if the volume were made up of only triangle faces? or a combination of both quads and triangles(either hard or soft edges)
                You would want to select the shortest edge loop around the volume, or the longest loop around the volume, or some specific path. You could then duplicate the path in order to subdivide, or do a follow me with an added figure, or an array copy--or whatever.

                I take the slow, deliberate approach in my aimless wandering.

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                • N Offline
                  notareal
                  last edited by

                  Here is a good explanation of edge loop.
                  http://wiki.cgsociety.org/index.php/Edge_Loop
                  Edge loop terminates if there 3 or 5 (or more junctions), so for a mesh build with only triangle faces there is no edge loop.

                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Thanks. That helps alot. Such a function is easy to add.

                    @unknownuser said:

                    In a stricter sense an edge loop is defined as set of edges where the loop follows the middle edge in every 'four way junction'

                    I'll add that shortly to my Selection Toys plugin.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Only thing is, from the screenshot in that article, I don't think the quad faces are planar. So in SU there'd be a hidden/soft edge across. I could make the script ignore hidden/soft edges, as an option perhaps.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • N Offline
                        notareal
                        last edited by

                        @thomthom said:

                        I don't think the quad faces are planar.

                        That's possible. So option to ignore soft/hidden faces would good.

                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          But how many model in SU in such a manner? With only quad faces? With hard edges (with or without soft edges that splits the quad.)

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • mitcorbM Offline
                            mitcorb
                            last edited by

                            Thomthom:
                            If an edge loop selection terminates at a 3 or 5 junction, do you see this as terminating the selection or retaining the selection up to the junction? And thereafter the selection is made edge by edge, adding to the path, or restarting the loop selection without losing what has been selected before. Just some thoughts.
                            How many people model like this, you ask. Because I have some limited experience with Blender, I often think in terms of that workflow (wishing that Sketchup had that versatility) as I model in SU.
                            In my opinion, this loop selection capability (and your current Selection Toys) is at least as important as the Point Merger tool recently developed and Select only Visible.

                            Somewhere out there is the Grand Unified Modeling Program....or GUMP for short. (edit: add small chuckle)

                            I take the slow, deliberate approach in my aimless wandering.

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