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    • JClementsJ Offline
      JClements
      last edited by

      Chris, I only turned of the axis so they wouldn't show when I exported a jpg 😄

      John | Illustrator | Beaverton, Oregon

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      • mitcorbM Offline
        mitcorb
        last edited by

        this starts to suggest selection of loops, maybe creation of loops, maybe loop subdivide on volumetric models, not just planar objects.
        never mind-- just a tangential rambling

        I take the slow, deliberate approach in my aimless wandering.

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          @mitcorb said:

          this starts to suggest selection of loops, maybe creation of loops, maybe loop subdivide on volumetric models, not just planar objects.
          never mind-- just a tangential rambling

          Doesn't Thom have some selection toys that work with loops? Thom, I've looked at your script, but I've forgotten which it is and what exactly it does. Want to step in and enlighten us?

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Well, here's his selection tools plugin:

            http://forums.sketchucation.com/viewtopic.php?f=180&t=14975&p=114380&hilit=%5BPlugin%5D#p114380

            It does have select loop. Its not something I've gotten the hang of in other modelers, so I'd have a hard time implementing it. But check out Thom's, looks like it should work for loops!

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • mitcorbM Offline
              mitcorb
              last edited by

              I don't think he has loop selection of edges--only faces at this time. I might be wrong. He may have updated it. What I am suggesting is already a native tool in Blender and a few other solid modelers.
              Selecting a loop of edges could become problematic unless you had options to select at the bifurcations of a heavy triangulated model. Of course, Zorro would make short work of it unless that would be too heavy handed--in some cases a dispassionate slasher.
              mitcorb

              I take the slow, deliberate approach in my aimless wandering.

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              • thomthomT Offline
                thomthom
                last edited by

                Edge Loop, could anyone post a screenshot of what that means? A "Loop" can be interpreted as many things.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • R Offline
                  remus
                  last edited by

                  Here you go.


                  edge loop.JPG

                  http://remusrendering.wordpress.com/

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    The thing about these kind of selections, how do you expect them to work on irregular shaped objects? How do they work in other applications?

                    If it assumes that the shape is made out of triangles or quads things are very easy.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • pilouP Offline
                      pilou
                      last edited by

                      See TopMod 😉 (free)
                      Have cool loops selection 😉
                      And it's a crazzy prog 😎 (here old version)
                      topmod.jpg

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • mitcorbM Offline
                        mitcorb
                        last edited by

                        Yes, Remus and Pilou:
                        That is what would be called edge loop selection.
                        Now, what if the volume were made up of only triangle faces? or a combination of both quads and triangles(either hard or soft edges)
                        You would want to select the shortest edge loop around the volume, or the longest loop around the volume, or some specific path. You could then duplicate the path in order to subdivide, or do a follow me with an added figure, or an array copy--or whatever.

                        I take the slow, deliberate approach in my aimless wandering.

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                        • N Offline
                          notareal
                          last edited by

                          Here is a good explanation of edge loop.
                          http://wiki.cgsociety.org/index.php/Edge_Loop
                          Edge loop terminates if there 3 or 5 (or more junctions), so for a mesh build with only triangle faces there is no edge loop.

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Thanks. That helps alot. Such a function is easy to add.

                            @unknownuser said:

                            In a stricter sense an edge loop is defined as set of edges where the loop follows the middle edge in every 'four way junction'

                            I'll add that shortly to my Selection Toys plugin.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Only thing is, from the screenshot in that article, I don't think the quad faces are planar. So in SU there'd be a hidden/soft edge across. I could make the script ignore hidden/soft edges, as an option perhaps.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • N Offline
                                notareal
                                last edited by

                                @thomthom said:

                                I don't think the quad faces are planar.

                                That's possible. So option to ignore soft/hidden faces would good.

                                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  But how many model in SU in such a manner? With only quad faces? With hard edges (with or without soft edges that splits the quad.)

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • mitcorbM Offline
                                    mitcorb
                                    last edited by

                                    Thomthom:
                                    If an edge loop selection terminates at a 3 or 5 junction, do you see this as terminating the selection or retaining the selection up to the junction? And thereafter the selection is made edge by edge, adding to the path, or restarting the loop selection without losing what has been selected before. Just some thoughts.
                                    How many people model like this, you ask. Because I have some limited experience with Blender, I often think in terms of that workflow (wishing that Sketchup had that versatility) as I model in SU.
                                    In my opinion, this loop selection capability (and your current Selection Toys) is at least as important as the Point Merger tool recently developed and Select only Visible.

                                    Somewhere out there is the Grand Unified Modeling Program....or GUMP for short. (edit: add small chuckle)

                                    I take the slow, deliberate approach in my aimless wandering.

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