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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Well, here's his selection tools plugin:

      http://forums.sketchucation.com/viewtopic.php?f=180&t=14975&p=114380&hilit=%5BPlugin%5D#p114380

      It does have select loop. Its not something I've gotten the hang of in other modelers, so I'd have a hard time implementing it. But check out Thom's, looks like it should work for loops!

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • mitcorbM Offline
        mitcorb
        last edited by

        I don't think he has loop selection of edges--only faces at this time. I might be wrong. He may have updated it. What I am suggesting is already a native tool in Blender and a few other solid modelers.
        Selecting a loop of edges could become problematic unless you had options to select at the bifurcations of a heavy triangulated model. Of course, Zorro would make short work of it unless that would be too heavy handed--in some cases a dispassionate slasher.
        mitcorb

        I take the slow, deliberate approach in my aimless wandering.

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        • thomthomT Offline
          thomthom
          last edited by

          Edge Loop, could anyone post a screenshot of what that means? A "Loop" can be interpreted as many things.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • R Offline
            remus
            last edited by

            Here you go.


            edge loop.JPG

            http://remusrendering.wordpress.com/

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            • thomthomT Offline
              thomthom
              last edited by

              The thing about these kind of selections, how do you expect them to work on irregular shaped objects? How do they work in other applications?

              If it assumes that the shape is made out of triangles or quads things are very easy.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • pilouP Offline
                pilou
                last edited by

                See TopMod 😉 (free)
                Have cool loops selection 😉
                And it's a crazzy prog 😎 (here old version)
                topmod.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  Yes, Remus and Pilou:
                  That is what would be called edge loop selection.
                  Now, what if the volume were made up of only triangle faces? or a combination of both quads and triangles(either hard or soft edges)
                  You would want to select the shortest edge loop around the volume, or the longest loop around the volume, or some specific path. You could then duplicate the path in order to subdivide, or do a follow me with an added figure, or an array copy--or whatever.

                  I take the slow, deliberate approach in my aimless wandering.

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                  • N Offline
                    notareal
                    last edited by

                    Here is a good explanation of edge loop.
                    http://wiki.cgsociety.org/index.php/Edge_Loop
                    Edge loop terminates if there 3 or 5 (or more junctions), so for a mesh build with only triangle faces there is no edge loop.

                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Thanks. That helps alot. Such a function is easy to add.

                      @unknownuser said:

                      In a stricter sense an edge loop is defined as set of edges where the loop follows the middle edge in every 'four way junction'

                      I'll add that shortly to my Selection Toys plugin.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Only thing is, from the screenshot in that article, I don't think the quad faces are planar. So in SU there'd be a hidden/soft edge across. I could make the script ignore hidden/soft edges, as an option perhaps.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • N Offline
                          notareal
                          last edited by

                          @thomthom said:

                          I don't think the quad faces are planar.

                          That's possible. So option to ignore soft/hidden faces would good.

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            But how many model in SU in such a manner? With only quad faces? With hard edges (with or without soft edges that splits the quad.)

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • mitcorbM Offline
                              mitcorb
                              last edited by

                              Thomthom:
                              If an edge loop selection terminates at a 3 or 5 junction, do you see this as terminating the selection or retaining the selection up to the junction? And thereafter the selection is made edge by edge, adding to the path, or restarting the loop selection without losing what has been selected before. Just some thoughts.
                              How many people model like this, you ask. Because I have some limited experience with Blender, I often think in terms of that workflow (wishing that Sketchup had that versatility) as I model in SU.
                              In my opinion, this loop selection capability (and your current Selection Toys) is at least as important as the Point Merger tool recently developed and Select only Visible.

                              Somewhere out there is the Grand Unified Modeling Program....or GUMP for short. (edit: add small chuckle)

                              I take the slow, deliberate approach in my aimless wandering.

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