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    Robobobo in progress

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    • B Offline
      Bagar
      last edited by

      Another test render

      http://img40.imageshack.us/img40/669/platformcrop.png

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      • B Offline
        BTM
        last edited by

        Fantastic!!

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        • D Offline
          Dummyer
          last edited by

          We did a youtube clip of this robobobo witch you now can se at http://www.youtube.com/watch?v=EhvxlZ_vjSo

          (the music is created by "bagar"(Kristian Zagar) and "Sunofagun"(Christian Nilsen). aka forbidden space http://www.myspace.com/forbiddenspace1 )

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          • plot-parisP Offline
            plot-paris
            last edited by

            nice video, dude! it really showcases all the work and detail that has been put into this model. great stuff. I would love to see it in a pale desert or in a city environment (you can find some free hdri maps here).

            thank you very much for sharing this. makes me want to lay my hands on SU again and push my personal limit a bit further (not that its that high anyway ๐Ÿ˜‰ )

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            • D Offline
              dolphus
              last edited by

              Awesome. really good work hope to see lots more

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              • S Offline
                spider74
                last edited by

                fuckin amazing...more please..

                co.clare ireland

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                • D Offline
                  Dummyer
                  last edited by

                  Revealing the mesh.. Do I want to? ๐Ÿ˜„

                  The robot is meshed too heavy. I did not want to spend the time I had to make a good mesh for it, just max it out (we had not enough skills in other words). Actually we did not intend to make the whole robot at first. As the project went on we continued using the massive amount of mesh on the parts.
                  Now Iโ€™m trying to reduce the mesh and use components better.(about 13 times less mesh), thinking about the whole picture and then focus more on better materials and the use of hdri maps and such. The end will probably be to make the thing move, the reduced mesh will really help me out ๐Ÿ˜„

                  Thx for the link plot-paris!
                  And ofc thanks to all for the nice comments!

                  http://img5.imageshack.us/img5/3603/lim1m2.jpg

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                  • C Offline
                    Calamity_Jones
                    last edited by

                    Wow, very impressive design, I love the contrast between the sleek, polished plates, and the 'nasty mechanical bits'.

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                    • B Offline
                      Bagar
                      last edited by

                      New pose and some photoshop

                      http://img188.imageshack.us/img188/8392/newposeedited.png

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                      • B Offline
                        BTM
                        last edited by

                        ๐Ÿ˜ฎ !!!! That's Incredible!!!!!

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                        • pilouP Offline
                          pilou
                          last edited by

                          Cool robot ๐Ÿ˜Ž but image is some dark! ๐Ÿ˜ฎ
                          Do you work on Mac?

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • B Offline
                            Bagar
                            last edited by

                            @unknownuser said:

                            Cool robot ๐Ÿ˜Ž but image is some dark! ๐Ÿ˜ฎ
                            Do you work on Mac?

                            Thanks. I didnt realize it was dark since i did it on my pc laptop. But im still experimenting with it, trying to learn about rendering etc. Will paste more pictures as it evolves.

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                            • B Offline
                              BTM
                              last edited by

                              ... I didn't find it dark... then again, most renders i've done, i've had people tell me they were too dark aswell... ๐Ÿ˜•

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                              • C Offline
                                coasterdude184
                                last edited by

                                Looks pretty sweet there. Reflections look good aswell

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                                • MarianM Offline
                                  Marian
                                  last edited by

                                  Looks too shiny to me, it looks to much like a plastic toy, maybe if you try a different ,aterial for the armour it will look more real.

                                  http://marian87.deviantart.com/

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                                  • D Offline
                                    Dummyer
                                    last edited by

                                    Ha, have not ben working with bagar in a while but i knew your experimenting with new mappings. I like the pose, it shows that the modle is flexible in the way I hoped we could make him. Im still working on reducing the mesh and when thats done I think me and bagar will sitt down and work out some renders in enviroments. Will be looking in to the reflections and lots more, but for now gj and keep on experimenting untill we meet bagar.

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                                    • D Offline
                                      Dummyer
                                      last edited by

                                      Hi there!

                                      this is a quick "what happend" post. For those who cares.

                                      Kristian Zagar aka "bagar" in his last year of studies at The game assembly (http://www.thegameassembly.com/) in Malmรถ/Sweden. His a top student and his team Fat unicorn games(http://www.facebook.com/pages/Fat-Unicorn-Games/154568334564658) got contacted by riot games to discuss hiring.

                                      I did not get in to that class thow. But that made sence, Im not realy that kind of artist. But I started with a course for application dev, and will soon start on a company that makes games for facebook and more.

                                      (I got the assignment to make Bagars Portfolio on the web, I will post a simple site soon)

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