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    • boofredlayB Offline
      boofredlay
      last edited by

      Thanks.
      Just one of the standard 3d people that come with SU.

      http://www.coroflot.com/boofredlay

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      • boofredlayB Offline
        boofredlay
        last edited by

        Here is an updated image.


        WU3.jpg

        http://www.coroflot.com/boofredlay

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        • B Offline
          BTM
          last edited by

          Nice job! where are the puddles coming from though? I'd put some wet spots on the stairs, or on the ceiling above to puddles, just so they don't look like they appeared out of nowheres πŸ˜„

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          • marked001M Offline
            marked001
            last edited by

            this is very cool.... i want to think the puddles should maybe be darker? like the concrete is soaked with water?

            http://www.revision21vis.com

            instagram: revi21on

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            • boofredlayB Offline
              boofredlay
              last edited by

              @unknownuser said:

              Nice job! where are the puddles coming from though? I'd put some wet spots on the stairs, or on the ceiling above to puddles, just so they don't look like they appeared out of nowheres πŸ˜„

              Thanks.
              Well there is a peeled back panel above the far puddle.

              @marked001 said:

              this is very cool.... i want to think the puddles should maybe be darker? like the concrete is soaked with water?

              Good tip. I would not have thought of that.

              http://www.coroflot.com/boofredlay

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              • boofredlayB Offline
                boofredlay
                last edited by

                Update.


                WU4.jpg

                http://www.coroflot.com/boofredlay

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                • olisheaO Offline
                  olishea
                  last edited by

                  good stuff boo

                  the puddles seem a little too unnatural, I cant put my finger on it. They seem viscous somehow. whats this image for btw?

                  oli

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                  • DanielD Offline
                    Daniel
                    last edited by

                    Looks great, Eric.

                    My avatar is an anachronism.

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                    • marked001M Offline
                      marked001
                      last edited by

                      @olishea said:

                      good stuff boo

                      the puddles seem a little too unnatural, I cant put my finger on it. They seem viscous somehow. whats this image for btw?

                      maybe if the actual texture is painted to be a little darker..then extend the darkness/wetness a bit beyond the puddle? might help 'ground' it.

                      http://www.revision21vis.com

                      instagram: revi21on

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                      • boofredlayB Offline
                        boofredlay
                        last edited by

                        Thanks again guys. Daniel, it is hard to see but the graffiti in the middle right says Daniel πŸ˜†
                        Also, I made The Daily CatchUp as the "tossed" newsprint to the lower left. I think leaving it out would help the image however.

                        Again, great tip about the wet Jason. I might try it soon.

                        Oli, this is just for practice. I wanted to see if I could create this type of mood purely with Podium and no post processing. I got the idea from a piece of artwork I saw recently. I might try it with Vray next.

                        http://www.coroflot.com/boofredlay

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                        • G Offline
                          gasher
                          last edited by

                          These look great I have 0 rendering experience, yet, so my comment comes with no expertise.

                          It seems the nearest puddle is sitting above the level of the concrete as opposed to having the liquid flow into the depression it would find on an unlevelled surface. I think the added 'viscosity' is related to the reflected light coming from the closest puddles near left edge, as opposed to it sitting level with the concrete. Maybe the water that would flow through this space would have some added grit and be 'less clear' after seeping through the ground or running off down the stairs... not sure if that would effect how natural the water looks to the eye...

                          These are mere observations as I have no clue how you can change it πŸ˜„

                          Maybe I should start reading a rendering manual...

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                          • boofredlayB Offline
                            boofredlay
                            last edited by

                            Great suggestions once again.
                            Here are a couple more. I made a depression in the pavement rather than have the water on top. Much better, thanks. And I got rid of that CatchUp Newsprint lower left πŸ˜‰

                            Also, I noticed on my work machine that the image was much darker than on my home machine and much of the detail was lost. So the second one is lighter, same image just lighter.

                            Let me know what you think.


                            WU5.jpg


                            WU5(light).jpg

                            http://www.coroflot.com/boofredlay

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                            • G Offline
                              gasher
                              last edited by

                              I really think that near puddle looks great. Well done! πŸ˜„

                              Actually I think the whole image looks great...

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                              • S Offline
                                Sir
                                last edited by

                                the lighter one is defo the better image, gives the impression theres some light from behind the observer and that they're close to the other side of the underpass too.

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