Transitions in a pool
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For the SSB plugin you need to select a series of edges (at least three) that form [url]a closed loop[/url]. In your model, there are no edges that would make a closed loop. If you go closer, you'll also notice that many of the edges of the current faces do not even meet each other so even closing them on the top wouldn't help much.
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So do I need to rebuilt the transitions ? or create a "group of edges" ?
One of the matter for me as a beginner, was to link directly the transitions with bottom, is there a way to do that? (like selecting a point on the transition and ask to link with bottom?
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Problem is that the edges of the (curved) surfaces of your sides do not meet (and merge) with the bottom face. There's a gap between them therefore you'll never achieve a smooth transition between the sides and the bottom.
This also "results" in the lack of closed loops which would be needed for SSB to carry on modelling the pool.
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See what I mean:
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OK, I've made some modifications in your skp file and what is already done in there is okay. I could even make the SSB surface on one segment (closing the loop on the top -see attached file). However there are still some glitches in the file, see this screenshot. Without fixing them, you won't be able to perform the skinning.
(I saved the skippy back to version 6 for you)
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Using SDS, just an idea.
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BTW Pete, why didn't you "challenge" the SDS tutorial contest?
I mean with so much "experience" in organic modelling, you could probably have made some really nice examples. -
SDS ?
For the endpoint, I think I have the solution, I put the axis (green/blue/red..) where I want to my endpoint go to link. Then I can move it.
I created a group can push BUD en X/Y fonction on SSB but not skin.
I changed ratio and pressure on test 5-1.
I think I m not enough patient.....or "brilliant"
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SDS = Subdivide and smooth, IMO the best way to achieve this and can be pretty accurate if you get your proxy right.
Csaba, regarding the competition, there are a few reasons, one, I had some work come in that took a lot of my time, and as you know doing a good tutorial does take time and especially if I did one, the expectations would have been much higher. So I guess I was scared to fail and never had the time to succeed.
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I saw too Deform Plugin discussion that would be great too, but it doesn't exist.
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@solo said:
...especially if I did one, the expectations would have been much higher. So I guess I was scared to fail and never had the time to succeed.
Well, according to Dale, there were no crowds taking part unfortunately.
@coach59 said:
I saw too Deform Plugin discussion that would be great too, but it doesn't exist.
What deform plugin do you mean?
@coach59 said:
I think I m not enough patient.....or "brilliant"
SSB does indeed needs some patience until you get the hang of it. Don't get distracted or discouraged by the initial lack of immediate success.
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@unknownuser said:
There is a version 6 there now for you.
for what ?
Gaieus you helped me a lot by pointing my mistakes; I will try again to achieve the project to understand SSB. I am sure I am near to understand.
For the deform plugin it is a topic about an idea for this plug in
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@coach59 said:
For the deform plugin it is a topic about an idea for this plug in
Ah, I remember that topic. It's a cool idea however it's not been implemented yet.
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Another way of using SDS.
[flash=480,360:190vhwqi]http://www.youtube.com/watch/v/FYQESyCetMA[/flash:190vhwqi]
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I think I am near the end but I always can't use SSB for the last two parts....
if someone can tell me what is the matter, where is the mistake...?
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@solo said:
Another way of using SDS.
[flash=480,360:1b9v4j5g]http://www.youtube.com/watch/v/FYQESyCetMA[/flash:1b9v4j5g]
this plug in is crazy, that seems ideal for me!!!
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Again, make sure to select allsurrounding edges to make a closed loop. In the model, on both sides, there are very little edge pieces at the ends and failing to select them for the SSB plugin will result an error message (I bet you kept receiving). Also make sure ti turn on hidden geometry to select those softened lines, too.
Other than this (probable) selection problem, I found nothing and could do the skinning fine. Note however that the top edge of your pool is not at the same height. This will cause problems when you want to fill it up with water.
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ok i didn't know that we could have hidden edges, but for tiny bits, it is strange because I had green markers for placing my line that means that I am at an end point...
Good advices for me that mean that I need to be rigorous. So I m going to check all tiny bits
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