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Irender nxt

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  • A Offline
    Al Hart
    last edited by 24 Apr 2009, 20:51

    Interim Report

    The trees were indeed the problem during the extract. We sere exploding the trees into 3D faces, which we did not need to do until we were ready to render. I should be able to get the extract to work. (It is at 36% now and is not running out of memory yet.)

    The trees will probably be a problem when the Batch Rendering process starts. (It will take some time to get that far - this is a very large model even without exploding the trees). I will see what I can do, but we may have to hide any trees which are not visible.

    We have the ability to explode the geometry for similar trees only once - but we have not implemented that feature yet. I'll see what happens when the Batch Process starts.

    Al Hart

    http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
    IRender nXt from Render Plus

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    • C Offline
      csilewski
      last edited by 24 Apr 2009, 21:47

      Thanks Al I just made a seperate file for every view and deleted the trees that were not showing up in that view. We made it work... right now i have the NXT version of Irender is that and bonus to using the Beta Version, and how well does the landscape side of the program work with revit? Specifically the trees and sod.?

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      • A Offline
        Al Hart
        last edited by 24 Apr 2009, 22:22

        Getting rid of geometry which doesn't effect the scene - including reflection and shadows - is always a good idea. Layers are find too - and you can just turn off the layers for each view.--
        The trees work in Revit - we haven't added ground cover yet.

        I'mm stil waiting to see if the large model renders. These large models aren't very fast.

        Al Hart

        http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
        IRender nXt from Render Plus

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