Glass Challenge (all render engines)
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@unknownuser said:
@gaganraj said:
boof-
how are you liking modo? nice renders!
Thanks. I like it. I still have much to learn but yes, I really like it.
Oh, and all the textures I used were created directly in Modo. Modeling in SU.hi there Boo, i was wondering if you could help me out with MODO.....
i have recently begun to use Modo and this is my result so far
As you can see, my glass and liquid material are not so good
and seeing that you got that part down, would you mind helping me out??i've only been using Modo for 2 days now....and personaly i find it a very good software....and i had no trouble yet with the transition from SU to MODO...but hey it's only been 2 days , never know what's ahead.
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Rachild, rather than me trying to explain it all, check out this tutorial thread on the Modo forum. I basically followed it then did some tweaking of my own.
http://forums.luxology.com/discussion/topic.aspx?id=16060 -
Well, here's my try ... Not totally realistic but I'm pleased with the result
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Nice Hugo, what app did you use to render?
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@unknownuser said:
Nice Hugo, what app did you use to render?
I went the easy way Hypershot
Tried it in Vray, but for some reason it rendered with artifacts -
here are my few maxwell versions... orchids from FormFonts and vase is a free one from TurboSquid.. just did the lighting setup, added the glass material to the vase, and some sss to the petals...
changed the lighting slightly in each, with multilight... think the last is best... cooked for an hour on low priority, still noisy, but...
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I modeled this very unpractical glass, the liquid, ice cubes and the umbrella in sketchup, then imported into Max and rendered in Vray. In hindsight I should've done more target lighting and not relied on the hdri for reflections. I'm going try again tomorrow.
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v-ray again
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2 days old cola
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good one Marian! -
here's one more of the vase...
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Kerkythea again, and this time I could manage to get caustics...
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There are a lot of fantastic images here. It's making me want to keep trying. So I did another one with Sketchup and Kerkythea. Again, there's some post-production done - cropping, levels, a little bit of glow.
I find that I'm having a little trouble modeling the tops of the glasses right. They look too wide. Does anyone have any advice on that front?
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here go mine, actuly this is a little old study, but i'm so busy, and i'd like so mutch to participate, here we go.
Sketchup model, i just used other software to map the glossiness map, sketchup could not do it, and make the ice to add the noise on it, sketchup could do it but would take too mutch time. Rendered in vray for sketchup.
cheers -
I thought that I might put in an entry too. Hypershot if you couldn't have guessed.
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@eulgrand said:
Kerkythea again, and this time I could manage to get caustics...
I really love this one. Could you tell me what materials did you use? This is really great render.
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@eulgrand said:
Kerkythea again, and this time I could manage to get caustics...
I think this is the best kerkythea render i've seen, actuly i didn't know that kerkythea could get such results.
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eulgrand and ande, both made an excellent work, congrats
@andeciuala said:@eulgrand said:
Kerkythea again, and this time I could manage to get caustics...
I think this is the best kerkythea render i've seen, actuly i didn't know that kerkythea could get such results.
yep me too one of the best renders with kerky, congrats!!
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..and Maxwell...
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