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    My First Sketchup Work- HELP

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    • A Offline
      arcuriii
      last edited by arcuriii

      This is my first work in sketchup, it is based on interior design idea for my new room, i like minimalism so the furniture was made acordingly for now just bed a wardrobe and another smaler wardrobe will make the other part also, it took me few hours to make it aldough i had some problems with painting the furniture (ect. edges won't paint themselfes sometimes...)

      This is my first work so be kind to comment, and try not to be to strict πŸ˜„ after all i'm just a noob πŸ˜„ Sry for the english i'm from croatia πŸ˜„

      Marin


      Minimalist Room Design

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      • pilouP Offline
        pilou
        last edited by

        As seems you have V7 you can put somme Dynamic components (doors, drawers...

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • jeff hammondJ Offline
          jeff hammond
          last edited by

          you should purge the model to get rid of unused materials etc..

          Window->Model Info->Statistics->Purge Unused

          doing that made your model 120kb instead of 5MB
          you could then easily upload your .skp to the forums and i'm sure more people will view it and offer advice.

          dotdotdot

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          • A Offline
            arcuriii
            last edited by

            Thank you for your advice Jeff... I will use that option more now that I know of it... it realy made the file much smaller πŸ˜„πŸ˜„ thanks...

            @ Pilou

            Didn't even know that that is posible, as i said i'm using it only one afternoon and i'm already addicted πŸ˜„ but will look for tuttorial about it so i don't have to ask stupid questiones...

            And one more question... how much does some bether rendering plugin affect my work and should i consider geting one ?

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            • honoluludesktopH Offline
              honoluludesktop
              last edited by

              Marin, It's important to be as accurate as possible when creating surfaces. The manner your floor displayed (flashing surfaces) suggest geometric problems with its construction. I raised the non-floor surfaces, recreated the ground surface, replaced the non-floor surfaces, and the floor stopped flashing.
              temp.jpg One rule is to avoid using the line tool to create surfaces (unless the surface is a triangle). When some non-coplanar surfaces are joined, their combined surfaces may take on the appearance of a single surface until you attempt to orbit, or render. When you draw coplanar surfaces, pay attention to the colored axis of the surface that is being drawn. When you have two non-coplanar surfaces separated by a space, and if you draw a surface between them (using each of the original surface end points to create the joining surface), unless the original 2 surfaces are perfectly coplanar, the combined three surfaces may resemble, but not be a proper surface.

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