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    SP3x. The Plan.

    scheduled pinned locked moved SketchyPhysics
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    • H Offline
      hobbnob
      last edited by

      lucky sods, cphilli[s deleted the one with on touch and ontick, which is annoying, what is the eta on sp3x?

      My WIP Thread:Here

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      • W Offline
        Wacov
        last edited by

        Ah πŸ˜„ we both had it too, but I think we both reinstalled it πŸ˜„ No worries, SP3 X is just a few days away...

        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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        • H Offline
          hobbnob
          last edited by

          yeah in a few days we shall be in a state of pure elation 😍

          My WIP Thread:Here

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          • W Offline
            Wacov
            last edited by

            I dunno; I think that cone's watching me...

            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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            • H Offline
              hobbnob
              last edited by

              things are going to be proper advanced with things like that, just imagine: tracking turrets, missiles etc, automatic dogfighting aircraft that jink if hit, imagine the possibilities!!

              My WIP Thread:Here

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              • P Offline
                Platypus5
                last edited by

                When will the final version of SP3 be released?

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                • W Offline
                  Wacov
                  last edited by

                  I think technically this is the final version. SP3 X is actually separate, since models made with it probably won't work in SPIV.

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                  • H Offline
                    hobbnob
                    last edited by

                    i have quite a pressing question: will sp3 final and sp3x be able to coexist? because if not then there will be a few issues

                    My WIP Thread:Here

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                    • C Offline
                      CPhillips
                      last edited by

                      SP3x will be out as soon as I can finish a few things and add some warnings.

                      In the meantime a few of the new script commands are available even without the events.

                      Create a cone and a sphere. Then set the thruster to:

                      lookAt("sphere");0
                      

                      lookAt is a new script command that forces an object to "point at" another uniquely named object.

                      The ";0" part means that the thruster is off. If you want you could make it ";leftx" or whatever.

                      Note I think I might change lookAt to something else. So it might not work for long. Thats the nature of these experiments.

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                      • P Offline
                        phy
                        last edited by

                        @cphillips said:

                        SP3x will be out as soon as I can finish a few things and add some warnings.

                        In the meantime a few of the new script commands are available even without the events.

                        Create a cone and a sphere. Then set the thruster to:

                        lookAt("sphere");0
                        

                        lookAt is a new script command that forces an object to "point at" another uniquely named object.

                        The ";0" part means that the thruster is off. If you want you could make it ";leftx" or whatever.

                        Note I think I might change lookAt to something else. So it might not work for long. Thats the nature of these experiments.

                        thought you guys might like this


                        two boxes fighting

                        Tableau de comparaison de Staxyn s'agit d'un mΠ“Β©dicament uniquement sur ordonnance.

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                        • P Offline
                          Physicsguy1
                          last edited by

                          When i added the batting practice noise script to a machine gun, it wouldn't play the noise until a minute later. That even happened after the simulation stopped. What is wrong?

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                          • P Offline
                            Physicsguy1
                            last edited by

                            Nevermind. It was just a mistake

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                            • P Offline
                              Physicsguy1
                              last edited by

                              May i request that instead of cutting the sound off when the object is hit during another sound cycle, make them overlap. Almost like a machine gun. OFF TOPIC: I had some more disastrous results when i had built a machine gun. I could only hear white noise when the projectiles collided, so i kept turning up the volume. BOOM!!! after the last shot had collided my eardrums had never seen worse days. Right now i feel pretty stupid...

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                              • C Offline
                                CPhillips
                                last edited by

                                The sound is limited to what the built in Sketchup play_sound command can do. At some point I may hook up a real sound API. But not anytime soon.

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                                • C Offline
                                  CPhillips
                                  last edited by

                                  Sorry the SP3x version isn't ready yet. I haven't had time to work on it this week. And it looks like I am going to have to fix a few bugs in the Release Candidate first.

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                                  • C Offline
                                    CPhillips
                                    last edited by

                                    Did this in a few hours. It uses the Knight model and animation from Scott Lininger's Prince IO game:
                                    http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14291&start=0&st=0&sk=t&sd=a

                                    It uses lookAt to point the knight in the direction the joystick is pointed. and the new push command to make him move.

                                    The animation is a trick used in the Knight game. The object really contains all the animations as hidden geometry. I cheated a little bit on the animation playback. πŸ˜„

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