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    Modelling special shapes

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    • romboutR Offline
      rombout
      last edited by

      Hi all,
      Ive been curious how people model all those nice special shapes.
      Like my example. Do they just use the nice smooth and devide rb(which i dont own YET)
      or is this just very very hard work with a lot of patience???
      Would love to have this answered
      ๐ŸŽ‰


      Afbeelding 12.png

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      • thomthomT Offline
        thomthom
        last edited by

        I believe that the model you posted the image of is modelled in a different application and imported into SU. Though, it is possible to do it in SU.
        There's a few different techniques that's used, not all are subdivide and smooth. Should be some threads on this forum regarding organic modelling.

        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • R Offline
          remus
          last edited by

          here is the plugin you're probably thinking of: http://www.smustard.com/script/SubdivideAndSmooth

          Although as thomthom said the pic you posted is most likely of an imported model. You should certainly be able to produce something very similar in SU, though.

          http://remusrendering.wordpress.com/

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          • sketch3d.deS Offline
            sketch3d.de
            last edited by

            @rombout said:

            ...model all those nice special shapes.

            if you would like to model organic freeform shapes based on exact NURB splines with much less effort you may want check the Punch! ViaCAD series f. OSX/Win.

            3D version starts from U$ 99.- (street price lower) and can import SU files too.

            have fun,
            Norbert

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