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    I have hit a developmental wall...

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    sketchup
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    • K Offline
      Karash
      last edited by

      First the pictures (I downloaded the little dude for scale):

      http://karash.morpheus.net/graphics/consortium/ship_concepts/emp_heavy_fighter_01_front_01.png

      http://karash.morpheus.net/graphics/consortium/ship_concepts/emp_heavy_fighter_01_front_02.png

      http://karash.morpheus.net/graphics/consortium/ship_concepts/emp_heavy_fighter_01_front_03.png

      http://karash.morpheus.net/graphics/consortium/ship_concepts/emp_heavy_fighter_01_back_01.png

      http://karash.morpheus.net/graphics/consortium/ship_concepts/emp_heavy_fighter_01_back_02.png

      http://karash.morpheus.net/graphics/consortium/ship_concepts/emp_heavy_fighter_01_side_01.png

      http://karash.morpheus.net/graphics/consortium/ship_concepts/emp_heavy_fighter_01_top_01.png

      Ok, so you can see what sort of stuff I am creating with Sketchup...and at this point I feel good about my progress. I have done a lot more ships than this, but I think this model more than most highlights a growing feeling I have: How to take this to the next level?

      My designs are very square-ish...and I have not figured out solid techniques to round everything out and make it more "real" looking so to speak. Does anyone have any suggestions how I could do this without a huge time-consuming way? Take for example, the nose of the ship. It is suppose to be "stubby", but I could not figure out a way to effectively round it out and make it look good. It feels like I am close to breaking through another hurdle, but simply cannot.

      I have a lot more models if anyone wants to view more for a proper critique.

      Thanks!

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      • honoluludesktopH Offline
        honoluludesktop
        last edited by

        Use the real world to find inspiration. even a square book case has fillet (rounded) edges. You could start there. Btw, nice model.

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        • K Offline
          Karash
          last edited by

          Hi,

          Thanks for the reply. But maybe I should have been more specific. I know what I want to do (such as in this instance rounding off the sharp edges), but lack the technical skills to pull it off without destroying the model completely. Inspiration I have no shortage of...just the skills to pull it off.

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          • Wo3DanW Offline
            Wo3Dan
            last edited by

            Karash,

            Maybe start here?
            http://www.sketchucation.com/forums/scf/viewtopic.php?f=15&t=17717

            Also read about where it originates from (first post)

            If you experiment with these shapes a lot of them are reproducible.
            Even with inferencing.
            I doubt if it's just a glitch. Some of the shapes keep growing, possibly due to the inferencing point also moving along with the rotated geometry.
            But even with basic techniques you can get great results.

            Nice model btw!
            Wo3Dan

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            • K Offline
              Karash
              last edited by

              Interesting.

              I just learned a new technique in rounding the corners of my boxy shapes. So that should keep me fueled up and going for a bit 😄 Thanks for the help guys, and if anyone else wants to chime in, please do.

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              • X Offline
                xrok1
                last edited by

                check this guys stuff for technique and insperation: http://www.youtube.com/watch?v=QO_D3ltOilk&feature=channel_page its insane!

                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                http://www.Twilightrender.com try it!

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