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    IMPORTING 3DS OBJECTS?

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    sketchup
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    • M Offline
      mrdcon2009
      last edited by

      When I import a 3ds object, the object is disassembled????? For example, when I import a 3ds chair into SketchUp, the legs, cushions and main body of the chair are apart from each other. The object remains a component, but within the component the parts are separated.

      Also, how do make sure the texture maps and colors of the object are also imported so that they show up with the same import command?

      Thanks.

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      • soloS Offline
        solo
        last edited by

        The quick answer:

        Make sure your export units from Max and your import units into SU are the same.

        When your model imports look at the import dialogue in the errors it will ask for an image file in order to map the texture, write down the name of the texture it's looking for, then navigate to the folder where the model and maps are and rename the maps according to what SU is looking for.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • M Offline
          mrdcon2009
          last edited by

          @solo said:

          The quick answer:

          Make sure your export units from Max and your import units into SU are the same.

          When your model imports look at the import dialogue in the errors it will ask for an image file in order to map the texture, write down the name of the texture it's looking for, then navigate to the folder where the model and maps are and rename the maps according to what SU is looking for.

          Thanks Solo for the quick reply!

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          • M Offline
            mrdcon2009
            last edited by

            Ok...there's a reason they call guys like me a "newbie". 😉 I set my units in Max to "architectural-inches" and exported as a 3ds object. I don't know where in SU to check my "import" units. Can you tell me where I'd find that because the 3ds object is still separated.

            The import dialog says it imported a material, but the object does have it applied....???

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            • soloS Offline
              solo
              last edited by

              On your tool bar (top) go to window->Model info->units and set it there.

              Make sure that your UV map has 6 or less letters in it's name before exporting, or export to .obj and see if that works better.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • AnssiA Offline
                Anssi
                last edited by

                @mrdcon2009 said:

                I don't know where in SU to check my "import" units. Can you tell me where I'd find that because the 3ds object is still separated.

                There is an "options" button hidden in plain sight in the right bottom corner of the Import File dialog box.

                Anssi

                securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                • P Offline
                  Physicsguy1
                  last edited by

                  I have a problem: when importing objects from wings 3d and blender that are exported in 3ds form, they show up incomplete! sometimes i get a simple fragment, and others, it looks like a machine gun bearing nut blasted it to bits. It has holes everywhere! Help Please!

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                  • AnssiA Offline
                    Anssi
                    last edited by

                    @unknownuser said:

                    I have a problem: when importing objects from wings 3d and blender that are exported in 3ds form, they show up incomplete! sometimes i get a simple fragment, and others, it looks like a machine gun bearing nut blasted it to bits. It has holes everywhere! Help Please!

                    Possibly the models you are importing consist of very small surfaces. SU cannot fill faces that are smaller than about 1 mm square. You could try importing the model at a larger scale unit(like Centimeters instead of Millimeters or Feet instead of Inches) and then scaling the model down once in SU.

                    Anssi

                    securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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