IMPORTING 3DS OBJECTS?
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When I import a 3ds object, the object is disassembled????? For example, when I import a 3ds chair into SketchUp, the legs, cushions and main body of the chair are apart from each other. The object remains a component, but within the component the parts are separated.
Also, how do make sure the texture maps and colors of the object are also imported so that they show up with the same import command?
Thanks.
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The quick answer:
Make sure your export units from Max and your import units into SU are the same.
When your model imports look at the import dialogue in the errors it will ask for an image file in order to map the texture, write down the name of the texture it's looking for, then navigate to the folder where the model and maps are and rename the maps according to what SU is looking for.
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@solo said:
The quick answer:
Make sure your export units from Max and your import units into SU are the same.
When your model imports look at the import dialogue in the errors it will ask for an image file in order to map the texture, write down the name of the texture it's looking for, then navigate to the folder where the model and maps are and rename the maps according to what SU is looking for.
Thanks Solo for the quick reply!
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Ok...there's a reason they call guys like me a "newbie". I set my units in Max to "architectural-inches" and exported as a 3ds object. I don't know where in SU to check my "import" units. Can you tell me where I'd find that because the 3ds object is still separated.
The import dialog says it imported a material, but the object does have it applied....???
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On your tool bar (top) go to window->Model info->units and set it there.
Make sure that your UV map has 6 or less letters in it's name before exporting, or export to .obj and see if that works better.
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@mrdcon2009 said:
I don't know where in SU to check my "import" units. Can you tell me where I'd find that because the 3ds object is still separated.
There is an "options" button hidden in plain sight in the right bottom corner of the Import File dialog box.
Anssi
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I have a problem: when importing objects from wings 3d and blender that are exported in 3ds form, they show up incomplete! sometimes i get a simple fragment, and others, it looks like a machine gun bearing nut blasted it to bits. It has holes everywhere! Help Please!
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@unknownuser said:
I have a problem: when importing objects from wings 3d and blender that are exported in 3ds form, they show up incomplete! sometimes i get a simple fragment, and others, it looks like a machine gun bearing nut blasted it to bits. It has holes everywhere! Help Please!
Possibly the models you are importing consist of very small surfaces. SU cannot fill faces that are smaller than about 1 mm square. You could try importing the model at a larger scale unit(like Centimeters instead of Millimeters or Feet instead of Inches) and then scaling the model down once in SU.
Anssi
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