Invitation to the SketchUcation collection
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I understand your point. The flip side is that you can't count on people to draw things with the axes oriented correctly so just relying on the axes orientation in the component won't always work either. Still it's a good plugin.
Dynamic Components are problematic for some woodworking-related stuff too. For example, it would be nice to make cabinet door parts dynamic so it would be a quick thing to change sizes. If you want an accurate cutlist, you'd want the length of the tenons included in the rails and the length of the tongues on the edges of the panel as well. Resizing in Dynamic Components occurs via scaling. So making a door wider results in longer tenons which you wouldn't really do in practice.
You can split the rail component into three parts, the ends and a center. Then set up the DC so that the center section gets scaled and the ends get moved as needed. That prevents the tenons from being scaled but a cutlist will report three smaller pieces where there should only be one larger part.
Oh well, if it ain't one thing, it's your mother.
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@dave r said:
You can split the rail component into three parts, the ends and a center. Then set up the DC so that the center section gets scaled and the ends get moved as needed. That prevents the tenons from being scaled but a cutlist will report three smaller pieces where there should only be one larger part.
I had this problem too - obviously 'cos that's how it works.
However, try adding a keyword (such as 'ignore') to the component name for the tennon parts, and then in the cutlist window add the word 'ignore' to the 'parts list box'. The parts are now ignored from the cutting info and added to the 'parts' table.
I raised this with the author who is also considering another request I made which will hopefully overcome this problem. That is to add a facility where certain key words are ignored from both the cutting list and the parts list.
@dave r said:
The flip side is that you can't count on people to draw things with the axes oriented correctly so just relying on the axes orientation in the component won't always work either. Still it's a good plugin.
I agree - it is a great plugin.
As far as the axis are concerned, it is a problem if people draw them incorrectly, but if the DC are already created (which I am in the process of doing) then hopefully it won't be a problem. -
Dave, I understand your explanation, you talked about your technique in the cabinet project on th FWW blog. So it should be a quick job. I'll try it soon.
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sorry guys, but I really can't get it! I can rotate the axex but I spent the entire evening in trying to rotate the texture!
This is what I do:
I choose the material, I apply it to the component and when I right click the mouse pointed on the texured face of the component I can't find the option Texture-rotate. Where am I wrong?
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The problem is that you applied the material to the component's "wrapper". That's my term. When you apply the material, open the component for editing, first. Then apply the material to the faces. Select one face that needs to have the material orientation edited, right click and you'll find Texture in the menu.
See if that helps.
Dave
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thanks Dave, tomorrow morning (it's late now here) I'll try to fix the problem. I'll give you the feedback.
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Mission accomplished!
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Good work!
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To elaborate Dave's advice; you can only position a texture/material on a single face. "Not single faces" are (and the "Texture item thus doesn't even appear in the context menu):
[list:32expikr][:32expikr]groups/components - like in your case. Dave explained how to solve this.[/32expikr]
[*:32expikr]curved/smoothed surfaces - let them be "really" curved or even just coplanar with a softened, dividing edge (in fact, these edges should be deleted instead of being dealt with like below). With curved/smoothed surfaces however you can do the following- Go to View > Hidden geometry; this will reveal the "facets" building up a curved surface
- these facets can be manipulated like single faces - i.e. in this case you can position a texture on one
- Now select the Paint bucket tool and pres the Alt key > the tool will turn into an eyedropper/sampler tool
- sample the positioned material on the above "one" face
- Turn off hidden geometry (again; uncheck it in the View menu)
- Paint the whole, curved/smoothed surface with the positioned > sampled material.[/list32expikr]Sounds to be a lot more complicated and longer than doing it with a little routine...
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Good shot Gaeius! I normally use the projection mode to texture curved surfaces and I'm going to try your method.
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Projection is fast and handy but when the curve goes round too much, it is distorted on the sides. Or actually it is always distorted just in these cases it is too apparent.
With positioning however, though it may look "nicer", it is a bit tiresome. -
Actually I noticed that in a curved leg I made
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Nice bed Keith.
Funny thing, though. The table looks like the bed.
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Here are 2 new models that may meet the requirements for the collection. One is extra long twin bed made as a captians bed with drawers below the bed. The other is a twin pedestal dining room table.
Keith
http://sketchup.google.com/3dwarehouse/details?mid=f21822974c8c492085c5f690e9252fc5
http://sketchup.google.com/3dwarehouse/details?mid=615b800fb332525385c5f690e9252fc5Edited link to Table
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I just posted this model in another thread, but I think its appropriate here.... Its a dynamic, reconfigurable door. I use it all the time for my woodworking plans...
http://sketchup.google.com/3dwarehouse/details?mid=36397d927c645b04a12b86efa90a53a4
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Thanks Eric
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http://sketchup.google.com/3dwarehouse/details?mid=d6138b5bee8f009ebd9c9454e3d4e73d&prevstart=0
This is the Heirloom Hope Chest orginally publised by Wood Magazine in Issue 142 (june/July 2002). I built this chest as a Christmas present to my wife in 2008.
From the original plans from Wood:
From my model:
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Excellent!
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Nice model! I really like it.
Did you use LayOut, or the CutList plugin to figure out how to build it?
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@gaieus said:
To elaborate Dave's advice; you can only position a texture/material on a single face. "Not single faces" are (and the "Texture item thus doesn't even appear in the context menu):
[list:3i32cga8][:3i32cga8]groups/components - like in your case. Dave explained how to solve this.[/3i32cga8]
[*:3i32cga8]curved/smoothed surfaces - let them be "really" curved or even just coplanar with a softened, dividing edge (in fact, these edges should be deleted instead of being dealt with like below). With curved/smoothed surfaces however you can do the following- Go to View > Hidden geometry; this will reveal the "facets" building up a curved surface
- these facets can be manipulated like single faces - i.e. in this case you can position a texture on one
- Now select the Paint bucket tool and pres the Alt key > the tool will turn into an eyedropper/sampler tool
- sample the positioned material on the above "one" face
- Turn off hidden geometry (again; uncheck it in the View menu)
- Paint the whole, curved/smoothed surface with the positioned > sampled material.[/list3i32cga8]Sounds to be a lot more complicated and longer than doing it with a little routine...
Thanks for this Gaieus!
I cannot tell you the frustration I've had when trying to tweak some textures on certain surfaces that 'appeared' flat. The "Texture" part of the right-click menu just did not show up (as in the post above). All of these problem-surfaces (it turns out) had some kind of rounded edge-treatment applied (using follow-me). Using your advice, I was able to go back into several of my models and turn-on hidden geometry. Voila! -- I was able to isolate my flat-surfaces ad scale my textures the way I wanted.
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