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    Looking for a good software for rendered animations

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    • GaieusG Offline
      Gaieus
      last edited by

      @frederik said:

      Credit goes to Grzybu... 😉

      I know... 😉

      BTW Rakoczy (or spelled rather like Rákóczi in Hungarian) is among the top historic personalities in Hungarian history (if there are only three streets in a small village,one is definitely named after him):
      http://en.wikipedia.org/wiki/Francis_II_R%C3%A1k%C3%B3czi

      but certainly has nothing to do with that TyRex. 😒

      Gai...

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      • S Offline
        Starlex
        last edited by

        And what about SU Animate 2.0 for Podium?

        Has anyone work with?

        I'm searching for universal tool, mostly to do walkthrought animation
        Tryed Artlantis... Can't say, I was impressed. I render in Podium static, and then must tune Artlantis render properties... It's not easy and quick*(

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        • E Offline
          Ecuadorian
          last edited by

          @starlex said:

          And what about SU Animate 2.0 for Podium?
          Has anyone work with?

          Mmmm... A smooth animation runs at 30 frames per second, which means that for a short, 2-minute presentation of a project, you will be rendering 3600 images. And my videos are usually 5 or more minutes long. According to the product page, SU Animate creates a scene in SketchUp for every single frame of the animation. Having a SketchUp file with thousands of scenes does not seem very practical to me, and according to the Podium forum, it often only renders a part of the scenes, meaning you can't simply leave it rendering overnight and go to sleep.

          There's an alternative, though: Podium Animate, a free script created by user SaphuA. However, it still is not a really practical solution for camera-only animation for two reasons:

          1. Podium will have to re-make the Photon Map for every frame, which means a big overhead.
          2. You will still have to suffer jerky SketchUp camera movement.

          But if you MUST have object animation and don't want to summon the all-powerful 3dsMAX, you could try combining this method (Podium + Podium animate) with the "Proper animation" Plug-in. But I have to tell you, if you really need good-looking object/people/car animation, then you are better off using MAX, with all its shortcomings. You can use independent illumination for static vs animated objects. That way, you can simply use the Radiosity mesh for illuminating everything that does not move, and a few omnis for the moving parts. For camera-only animation (aka Fly-through, Walk-through), use Kerkythea. I haven't used Mental Ray, but it seems to use an implementation of the Photon Mapping method, as Kerky does.

          I'll do a test to see exactly how much overhead making a camera-only animation in Podium adds, vs. making it in Kerkythea. I'll use the Warehouse model with identical settings to make a fair comparison. Give me a few hours...

          -Miguel Lescano
          Subscribe to my house plans YouTube channel! (30K+ subs)

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          • E Offline
            Ecuadorian
            last edited by

            Why not do it in Podium? Someone made a Plug-in for it so it can make animations.

            26-Feb EDIT:
            I take it back. Check my test results in the second page of this thread.

            -Miguel Lescano
            Subscribe to my house plans YouTube channel! (30K+ subs)

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            • K Offline
              kwistenbiebel
              last edited by

              @ecuadorian said:

              If you need camera-only animation, use Kerkythea. If you need animated cars and people, use 3dsMAX.

              ...or cinema4D, or Modo.
              The latter is a bit of a hype at the moment, as it is reasonably priced and a full suite a la Max but without the Autodesk fascism. 😎

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              • S Offline
                Starlex
                last edited by

                Ok, I tryed SU Animate Eval and bored while it renders too, and I'm should to concent with you considering SU Animate cam paths

                Searching in progress... I'm waisting time with this(

                Will try Kerkythea.
                Miguel, can you be so kind to link couple videos to see Kerky animation output? Thanks

                added: I don't understand how does camera move in Kerkythea?
                Should I use su animate to do camera path?

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                • S Offline
                  Starlex
                  last edited by

                  So, I can share my Kerkythea experience:
                  I download and install Kerky app and add SU Plugin
                  After that several icons appeared in SU. By pushing on the first I get export dialog. And after this, nothing is happen, .xml file does not appear in chosen folder. Thats all

                  So... More useable result was produced by SU Anim)

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                  • FrederikF Offline
                    Frederik
                    last edited by

                    @starlex said:

                    Miguel, can you be so kind to link couple videos to see Kerky animation output? Thanks

                    I've already linked to a couple in this thread... 😉
                    But I suggest that you make a search at the KT Forum... 😄

                    @starlex said:

                    added: I don't understand how does camera move in Kerkythea?
                    Should I use su animate to do camera path?

                    You can use the camera path from SU, but you can also use the build-in "Walkthrough Animation..."

                    Please check out the Walkthrough Animation Step-by-Step tutorial available from our download section... 😉

                    It's really very easy... 😄

                    Cheers
                    Kim Frederik

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                    • FrederikF Offline
                      Frederik
                      last edited by

                      @starlex said:

                      So, I can share my Kerkythea experience:
                      I download and install Kerky app and add SU Plugin
                      After that several icons appeared in SU. By pushing on the first I get export dialog. And after this, nothing is happen, .xml file does not appear in chosen folder. Thats all

                      So... More useable result was produced by SU Anim)

                      Make sure that your path doesn't contain any letters outside the English alphabet... (I.e. é, ö etc...)

                      A lot of users can get things to work, and I'm sure you can as well... 😉

                      Cheers
                      Kim Frederik

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                      • S Offline
                        Starlex
                        last edited by

                        It's working now)
                        What can I say? It's really much faster, then podium render. Thats good.
                        So, I'll keep trying to find my favourite, but now Kerky seems to be #1

                        In V-Ray 1.05.30 features I noticed this one: "Animation Support"... Does anybody know, what is it?

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                        • F Offline
                          Fletch
                          last edited by

                          If you set KT to render on both threads in the render dialog, it will use both threads! 😉
                          if you check the box 'render in background' it will also render in low priority mode so you can still model in SU while you render in KT... not missing a beat.

                          Fletch
                          Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                          • E Offline
                            Ecuadorian
                            last edited by

                            Ok, here are the results of my test.

                            First, I made the test with Podium Evaluation 1.6, using Saphua Plugins + Podium Animate. Here's a screenshot during rendering:
                            Podium_animating.jpg
                            And another one when it crashed after rendering the first 175 frames:
                            Podium_bugsplat.jpg
                            After checking the rendered files timestamps, I calculated Podium took 55 minutes to render those 175 frames.

                            After that, I got bored and went to sleep, but I woke up and decided to make the Kerkythea test. Since Podium automatically adds reflections to glass materials, I added "TG_" to the name of the glass material before exporting it to Kerkythea, so Kerkythea would have to render reflections, too. Here's a screenshot of Kerky rendering the animation:
                            kerky_animating.jpg
                            Since SU Podium had crashed after completing 175 frames, I stopped the Kerky animation after that same number of frames, to calculate how much time it took to do the same thing. It took 6 minutes, which means it was 9x faster than Podium.

                            (Feb-27 EDIT: I did additional testing experimenting with the number of cores and Kerky turned out to be 15x faster than Podium for this same test. You can read the report here.).

                            In both cases I used 230x150 as the render size, 03. PhotonMap - Quick.xml as the configuration file, and all the quality and antialiasing sliders were to the extreme left in Podium. In both cases I surfed http://www.sketchucation.com a couple of times during rendering, although this was next to impossible during the Podium render as it peaked at 100% CPU use, while Kerky only used half of it.

                            Conclusion:
                            Podium was never intended as an animation tool. I take back what I said in my first post recommending it for animation. If you need camera-only animation, use Kerkythea. If you need animated cars and people, use 3dsMAX.

                            -Miguel Lescano
                            Subscribe to my house plans YouTube channel! (30K+ subs)

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