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    Rendering line work

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    • C Offline
      chrisdell
      last edited by

      I have a model with some line work on the faces and I want to be able to see when the model is rendered. However, when I render the model the line work is omitted from the final object (see attached) is there any way to get the line work to make those line remain visible?

      Thanks


      lines.jpg


      no lines.jpg

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      • GaieusG Offline
        Gaieus
        last edited by

        Hi Chris,

        May I guess it's Kerkythea? (I's not all the same for the answer).

        Well,in some renderers like Kerky, Podium, IDX Renditioner or (AFAIK) Indigo, you can export the exact same viewport image as what you have in SU. The way to put the linework "back" to the rendred image is to export a SU image as well and layer the two together in an image editor like PhotoShop.

        Have a look at this topic by Pete to see what I mean.

        Gai...

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        • C Offline
          chrisdell
          last edited by

          It's been Podium, IDX, and lightup. I've been playing with these rendering demos trying to find one that I like enough to buy. All of them remove the line work.

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          • X Offline
            xymox
            last edited by

            The "Toon effect", Vray offers should help, if i didnt got you wrong.
            not sure if that is the right expression.. i am pretty new
            to all the 3d stuff.

            favicon

            (www.vray.us)

            regards

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            • daleD Offline
              dale
              last edited by

              If you give you line some width, (1/4" / 6mm) and push pull it into the surface it will still look like a line, but it should render. Cheers

              Just monkeying around....like Monsanto

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              • C Offline
                chrisdell
                last edited by

                Dale,

                thanks for the feedback. Now, how do you give a line some width? I can't seem to find anything that lets you adjust the width of a line.

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                • daleD Offline
                  dale
                  last edited by

                  Sorry Chris, one thing that forums teach me is how badly I communicate.
                  What I guess I mean is create 4 separate rectangles on the face that are separated by 1/4" or whatever you decide, and then pushpull the "t" that separates them in, giving it a little depth.

                  Just monkeying around....like Monsanto

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Probably something like exporting a 3ds file with "standalone edges". Can be a bit laborious to do it manually with a more complex model however.

                    Gai...

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                    • honoluludesktopH Offline
                      honoluludesktop
                      last edited by

                      Chris, SU only has rectangular surfaces, and edges. No lines, or solids. An option to "pushing" is to fill in the "line like" surface with a contrasting color.

                      Btw, which of the 3 rendering tools do you like, and what are your pros and cons? I have not tried lightup. My current preferences are IDX (priced right), and POV (free). They are both very easy to use, and provide quick renders for client progress meetings. IDX will not have alpha support until its next full release. The POV plugin is supported by D Burr (one person), and IDX by IMSI. With IDX, interior lighting is more complicated then exterior lighting. POV interior lighting is easier to accomplish.

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                      • R Offline
                        richcat
                        last edited by

                        Hi Chris IRender Lite and IRender nXt can render the edges and lines, and you can changed the thickness but not individually, and you can set which lines you want to render. It does not however render styles.
                        http://wiki.renderplus.com/index.php?title=Edge_Highlighting
                        Manhattan Model rendered for fun to see what I got - first mirror all surfaces - second general view with edge highlight


                        city7a.jpg


                        city4b.jpg

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                        • C Offline
                          chrisdell
                          last edited by

                          Thanks everyone for all your help. As usual I have more to look at, investigate, experiment with and to think about than it seems I have time for.

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                          • X Offline
                            xrok1
                            last edited by

                            i believe kerkythea can render edges(wireframe) 99% sure but i havn't used kerky for a while. search for wireframe on there forum.

                            here:http://www.kerkythea.net/phpBB2/viewtopic.php?p=61031&highlight=wireframe#61031

                            here:http://www.kerkythea.net/phpBB2/viewtopic.php?p=17470&highlight=wireframe#17470

                            here:http://www.kerkythea.net/phpBB2/viewtopic.php?p=35144&highlight=wireframe#35144

                            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                            http://www.Twilightrender.com try it!

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                            • C Offline
                              chrisdell
                              last edited by

                              @honoluludesktop said:

                              Chris, SU only has rectangular surfaces, and edges. No lines, or solids. An option to "pushing" is to fill in the "line like" surface with a contrasting color.

                              Btw, which of the 3 rendering tools do you like, and what are your pros and cons? I have not tried lightup. My current preferences are IDX (priced right), and POV (free). They are both very easy to use, and provide quick renders for client progress meetings. IDX will not have alpha support until its next full release. The POV plugin is supported by D Burr (one person), and IDX by IMSI. With IDX, interior lighting is more complicated then exterior lighting. POV interior lighting is easier to accomplish.

                              So far I'm sitting right on the fence. Like I said, I've just been playing around with Podium, Lightup and IDX. Each seem to have their advantages and disadvantages. I'm really looking for a good combination of price (I really don't want to spend a buttload), ease of use (I'm not a graphics guy and I really don't want to kill myself trying to learn a program) and quality (I'm not going to be showing Pixar my work, but I would like something decent).

                              I've been looking for reviews or even just a pro/con list of what all the different rendering engines offer, but I haven't really found anything other than a poll.

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                              • X Offline
                                xrok1
                                last edited by

                                if you want quality and you're not in a rush (descent renders usually take overnight), you can't beat Indigo and its free. very easy too, i'm not a great renderer but indigo renders usually look good just by hitting render, then as you get more confidence you can start playing with reflections, bump, etc... Also indigo is the only renderer i've used that can do a descent interior render with only the light coming in through windows even when the windows are small. 😛

                                BTW, of the progs you're trying i think i would go with lightup, its just so cool how you can walk around after you render, plus its fairly new and only getting better. if i had one wish it would be that it was priced at say $79, at that i couldn't think why everyone wouldn't own a copy. still at $149 its descent its just a little less popular than i think it should (could) be.

                                any lightup for quick renders you can interact with and skindigo for works of art, thats how i roll.

                                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                http://www.Twilightrender.com try it!

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                                • honoluludesktopH Offline
                                  honoluludesktop
                                  last edited by

                                  Chris, The attached is a example of a "just in time" render for a client meeting. The house was designed and modeled by my production cad system, ported into SU for materials, then IDX for a preview render. The time spent in SU, and IDX was under 30 minuets. The render is not great, but good enough for that meeting. The status of the project that the render represents is the second schematic design meeting.


                                  Render Makai 02.jpg

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