[Plugin] FollowMe and keep (v0.04 update 20090210)
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@unknownuser said:
Is there a conceptual difference with the Profile Builder by Whaat ?
PB uses the FollowMe tool to create the profiles and therefore suffers from twisting. This one if a custom implmentation that prevents twisting.
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Thx for precision
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@gata said:
Good job. There was a big improvement in just a few hours.
Using the same SKP file with the face position in the same locations, some of the face profiles extruded on the wrong side and one relocated.
In all cases the path, construction point, face+edges were selected to run the plugin.
Paths that intersect will most likely need to be done in sections. Plugins have limited mind-reading abilities, but version .03 at least was able to do extrude something along the entire complex path in one step.
(These two paths upset the last plugin attempt to correct the follow me twist.)
Try to reverse face before using FAK.
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Wikii
Any chance of adding an align face/profile perpendicular to endpoint fcn?
Maybe just a separate script would do or does one exist that will pick face and align by selecting the endpoint of the path??dtr
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Wikii,
I got mixed results by reversing the face. Sometimes the reversal worked, sometimes not.
People who want FAK to model nice looking roads in a landscape would have some intersecting paths.
I mistakenly selected two faces for the plugin to extrude at the same time. FAK made 2 groups. One good, and one looks strange.
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v0.04 updated.
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you pass from rbs to rb
So I can put your crazy plug in the Tools menu! Thx!
Seems there is yet a lilbug
if I incline & rotate the curve to the ground that works
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It's because the profile itself is kept vertical!
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yes auto intersect
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@unknownuser said:
you pass from rbs to rb
So I can put your crazy plug in the Tools menu! Thx!
Seems there is yet a lilbug
if I incline & rotate the curve to the ground that worksthere can‘t has vertical segment in the path.
for the reason? you think it.
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Wikii,
All attempts to extrude a profile - from several locations and profile face orientations - on the figure 8 path worked very well.
The way reversing the profile face only changes the orientation of the extruded faces is very nice. People making tunnels, or are otherwise are more interested in the inside of the extrusion will like this feature. It's a keeper.
FAK did not like quite like extruding unless the face was at the end of the selected path. The shape was fine, but the group moved to a new location.
And when I ran the script on the entire path, at least one face did not close near the path intersection area.
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Take a look at this model of a basic roller coaster track.
I drew three circles as the profile: one for the main beam, and two for the coaster rails.
Look at the top of the hill, how the rails cross paths and switch to the opposite sides of the main beam.
Is this expected behavior? Am I doing something wrong? Is there a way to keep this from happening?
Hope someone can help.
Thanks!
Dave/
Here's a simple roller coaster track, but the profile is 'reversing' at the top of the hill!
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Unloaded your rar into SU7 plugins....nothing!. Not surprising, I find that 2 out of 3 free rubies just don't work on first try.
I wish the ruby community would buy themselves installer software and use it when there are other files or folder dependancies. -
Which rubies are these???
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I was just getting ready to start up dating the manual for my advance classes, in which there is the spiral stair exercise. I thought I would check here to see the progress on this ruby and was so pleasantly surprised to see that it has arrived. Thank you so much for this. Really really appreciated.
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Thank you, Wikii!
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which part did you use followmeandkeep for?
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Dave, you need to add a contruction point at the end of the path. Select all faces, path and point and run script. There are at least 2 scripts which which let you add a construction point - AddVertex+.rb and add_construction_point.rb.
And to model a loop-de-loop, you need to do the loop part separate. Make a helix from one of the helix scripts. Rotate a copy of your rail faces 90° and position it at the end of the helix path. Don't forget to add a construction point. Then rotate the new extrusion to the correct orientation.
hebrides, rar is a zip file used in many parts of the world. The stuff you want is inside. Get 7-zip.
Wikii, a progress bar would be a nice addition. For now I can tell the script is running by how my cursor looks and a slight flicker in a menu bar.
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I used it to make the wall, with the profile you see in red.
I then "pathcopied" a component and used booltools to make the battlements.
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ahhh... yes, it was the cutouts i was wondering about.
thanks
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