My Favorite Power Tool
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@archkiranjith said:
vry nice modelling..hav you used anr ruby scripts for modeling?
@earthmover said:
Thanks everyone! The tool I think I used most for this model was definitely Fredo's Round Edges by Bezier ruby. I scaled everything up really big and rounded off various shape extrudes. It took a bit of cleanup, but the script is great. I used the whole gambit of other rubies as well, including a bit of TOS, SSB, JPP, SDS, Pipe Along Path, bezier and BoolTools. I just couldn't even imagine trying to model in a Sketchup without rubies.
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Thanks Jason...missed that one.
Just to clarify for potentially newer users -
TOS - Tools on Surface
SSB - Soap Skin Bubble
JPP - Joint Push Pull
SDS - Subdivide & Smooth -
@earthmover said:
Just to clarify for potentially newer users -
TOS - Tools on Surface
SSB - Soap Skin Bubble
JPP - Joint Push Pull
SDS - Subdivide & SmoothNewer user...That would be me
I guessed the third one correctly but missed the other ones.
(i will take a look elsewhere on the forum, but do you happen to have links to the thread where i can find the second one?Awsom drawing! And defenitely my favourite power tool also although i am always working with a lighter version (liking it so much, i happen to choose it as my avatar just before i say your drawing).
Very impressive! -
Thanks Fred. Would that be a 4.5" Angle Grinder as your avatar? That would make for an interesting model to accompany my demo saw. Perhaps I'll give that a go next.
The soapskin & bubble ruby is found here - http://www.tensile-structures.de/sb_software.html
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Yes, it a anglegrinder, not sure about the inches (we use cm's), but it is the small one.
Thanks for the link, have to go to work now, but will check it out later! -
Great modeling Adam, I was wondering, did you model from blue prints, images or with the actual power tool on your desk?
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Thanks Pete! I used a picture to model from, so I was only privy to one view. I just did take offs from the pic in the front view, but it was mostly just for proportion. What worked well, was importing the image, grouping it and moving a second copy of it directly above it. I modeled the smaller parts on the top image and used the Mover plugin to move them straight down and into position.
Here's a few more renders i was playing with. They are part of an ad idea for a hardscape forum, where I moderate and teach about sketchup.
This one I rendered in Modo, imported with the new sketchup importer, which worked flawlessly. I think Modo did a lot better job at handling the smoothed geometry than Hypershot did, especially around the gas tank and pull chord housing. I'm working on animating the blade in Modo.
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Thanks for the reply.
I would be interested to see how Vue 7 handles this model, with the new radiosity engine, studio renders are awesome, if you ever give Vue a go, please let us see.
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@solo said:
I would be interested to see how Vue 7 handles this model, with the new radiosity engine, studio renders are awesome, if you ever give Vue a go, please let us see.
Interesting. I probably won't be able to upgrade to 7 until the spring when my business picks up again. By then, I'll be torn between Vue and the new Modo. We'll see. If you feel like giving it a go for testing purposes, let me know and I'll send you the model.
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Great model.
I use Modo a lot, but I think the Hypershot renders a much better than the Modo render. Did you use an HDRI as an environment in Modo?
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Thanks Jeff. Your Sketchup to Modo renderings have been a huge inspiration to me and are a big reason why I started to look into Modo.
I did not use an HDRI in the modo render. I just created a quick studio setup with a ground plane, two 'lightboxes' and an area light. Environment was set to constant. I still have a lot to learn with Modo's render setup.
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Really nice work Adam. I am constantly inspired on this forum when I see models and renders like yours and many others here.
Cheers,Jeff
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Wow Pete.....7 minutes! Thanks man, that looks awesome. So I guess E-on really improved their render engine. I would never even think to try to render a product shot with Vue 6.
One thing with the render....the blade would never get dirty like that. That hose running up the side is a water line.....couple that with the fact that it is cutting through concrete and stone and you have a self cleaning blade that stays pretty shiny......no mater how beat to hell the saw gets.
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What about this dirty?
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Is that Lindsay Lohan's girlfriend after one of their fights?
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Classic!
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outstanding model, EarthMover. the detail is really breathtaking.
@earthmover said:
One thing with the render....the blade would never get dirty like that.
I think thats no dirt but a reflection of the HDRI image. a bit confusing, cause we don't see the background. nevertheless - fantastic Vue Render, Solo
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Pete,
How do you get an HDRI into Vue? Is that only something you can do in 7? Also, do you still have to convert the file to .3ds with Vue 7, or do you just open the .skp file directly? I have a pretty large project in the works, and may be able to justify an upgrade.
EDIT: Found the HDRI slot. It's in the Environment Mapping, under the effects tab. I've been using Vue for some time now, and never knew that was there!
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Adam
Great that you found that, I also hunted for it initially.
Vue 7 imports .skp directly, however it only imports SU 6 files, there is an update due this month that will include SU 7 files.Here is a very fast 4 minute render of an animated blade, converted to .gif so quality dropped big time.
The above blade had a dirt map, I removed it for this one.
LOL, just noticed I animated it running the wrong direction.
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