Texture problems
-
I have a free form inground pool where I'm trying to apply a texture to the walls and it keeps getting stretched out,I've tried projecting the texture but nothing seems to help, never ran into this before, am I doing something wrong or is it a limitation of SU? My second question isn't SU related but photoshop, I have a concrete texture that I want to make seamless but it has various shading in it and when I use the high pass filter it evens out but I can't get the color of the concrete back, is there some trick to it or another way instead of the high pass filter? Thanks for any and all help.
Mike
-
the stretching at one end may be caused by the angle with which you project the texture onto the surface. or if the whole texture is stretched, it may be because the component you are texturing is scaled.
photoshop: cool, I didn't know about the high pass filter. should try it out at some point. what I use to do is to raw a gradient (one colour black, the other transparent), that follows the shading of the texture, on a different layer.
then I use the offset-filter to offset original image and gradient layer, so that I have the seams in the middle of the image (that helps me adjust the colour, saturation and the sort).
then I Ctrl-click the gradient layer to select it and make it invisible. after that I select the original texture layer.
any changes I do to it now (like changing saturation) will affect the image differently, depending on where the gradient was more opaque.after that I use the clone tool to paint over the seams.
and finally I offset it back to the original state (even though this should be absolutely unnecessary - for the texture is now seamless )
-
Jakob, thanks for the reply, I also use the offset filter and clone stamp, just run into problems when theres various shading in a pic, will definitely try the gradient layer.
Mike
-
Hi Mike,
As for the image distorting in the pool; Jakob is probably right. If you project the an image on a curved surface, it always stretches on sides. If it's due to s ditorted scaleing, right click an choose "scale definition" (or what).
Advertisement