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    Help building a hull.

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    • C Offline
      Capt. Lindemann
      last edited by

      Hello, I need some instructions (step by step if possible)on how to build this hull. I have tried and tried and tried, but to no avail. I can build everything else, I just cannot get the hull to look right. It is just too difficult for me. Here is some pictures so you can see what I am trying to build:

      http://www.calpoly.edu/~cpatsea/images/tsgb.jpg

      http://www.csum.edu/et/Drydock9.jpg

      http://www.csum.edu/et/Drydock10.jpg

      http://www.csum.edu/et/Drydock11.jpg

      http://www.csum.edu/et/Drydock12.jpg

      http://www.csum.edu/et/Drydock13.jpg

      http://www.csum.edu/et/Drydock14.jpg

      http://www.csum.edu/et/Drydock16.jpg

      http://www.csum.edu/et/Drydock17.jpg

      And a profile picture:
      http://upload.wikimedia.org/wikipedia/en/4/46/Golden_bear.jpg

      I do plan to place this in a simulator, so I cannot use to many pollys.

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      • A Offline
        amsterdamn
        last edited by

        Have you tried the "Soap Skin & Bubble" plugin?

        If not, check it out: www.tensile-structures.de

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        • TaffGochT Offline
          TaffGoch
          last edited by

          Captain,

          "Tom" has a couple of demonstration models in the 3D Warehouse, on how to "stitch" together a boat hull, using cross-sections:
          http://sketchup.google.com/3dwarehouse/details?mid=c0806816ff7970c6371328a2aef066d1
          http://sketchup.google.com/3dwarehouse/details?mid=730bf0073f4c6cb99d5720350d3897f5

          Aircraft fuselages are often modeled with the same technique:
          http://sketchup.google.com/3dwarehouse/details?mid=6d50fae225b9a37d3783bb821a0d6b6c
          http://sketchup.google.com/3dwarehouse/details?mid=bfe2089b01555507802d4395fd3064f8


          Alternately, you can use the "SketchyFFD" (Free-Form Deform) plugin to shape the hull, starting with a gridded rectangular block, similar to the image Pilou posted here:
          http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=6029&start=195#p113383
          FFD hull.jpg
          ...and there is the "Soap, Skin & Bubble" plugin, to which amsterdam refers:
          http://www.tensile-structures.de/sb_examples.html
          (example step-by-step boat hull images)
          Boat004.png
          Regards,
          Taff

          "Information is not knowledge." -- Albert Einstein

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          • TaffGochT Offline
            TaffGoch
            last edited by

            Another discussion in the SCF,...
            http://www.sketchucation.com/forums/scf/viewtopic.php?f=18&t=9652
            ...with a tutorial model demonstrating the use of SS&B (Soap, Skin & Bubble)

            ...and a couple of external programs for hull design, producing results that can be imported into SketchUp:
            http://www.sketchucation.com/forums/scf/viewtopic.php?f=169&t=14719

            "Information is not knowledge." -- Albert Einstein

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            • C Offline
              Capt. Lindemann
              last edited by

              Pardon my inexpirence, but how does one install a plug-in, the soap bubble one for example.

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              • R Offline
                remus
                last edited by

                Download it, then move it to your plugins folder (c->program files->google->sketchup 6/7->plugins)

                http://remusrendering.wordpress.com/

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                • D Offline
                  dylan
                  last edited by

                  Most plugins are downloaded directly into your Plugins Folder: C/Program Files/Google/Google Sketchup 7/Plugins

                  If I remember correctly, SSB goes in the Tools folder after extraction. It does tell you on the SSB website.

                  http://dmdarchitecture.co.uk/

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                  • C Offline
                    Capt. Lindemann
                    last edited by

                    @unknownuser said:

                    If I remember correctly, SSB goes in the Tools folder after extraction. It does tell you on the SSB website.

                    That's what I was missing, thanks for the help.

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                    • soloS Offline
                      solo
                      last edited by

                      Another way to generate a basic hull shape is to use Intersections or 'booltools' (soon to be released ruby by Whaat which automatically does the intersection and deletes the unwanted geometry)

                      I used Google and found a small blue print of a basic boat (not a great source I'm afraid) and set up for tracing.

                      http://img355.imageshack.us/img355/6957/hull1ef5.jpg

                      Next I traced out the profile (notice I only did half boat as I wanted symetry and to keep poly's low)

                      http://img357.imageshack.us/img357/1358/hull2nw6.jpg

                      Once my tracing is done I colored the sections (to make viewing easier) and grouped them seperately

                      http://img372.imageshack.us/img372/7070/hull3vn3.jpg

                      Now this is the important part, I pulled all three groups so that they totally intersect one another. Now you need to intersect them and remove the
                      geometry you do not need, I used 'booltools for this one as it's only three clicks instead of a lot of erasing manually.

                      http://img357.imageshack.us/img357/4276/hull4uq7.jpg

                      Now you have a basic shape and you can start working on the details (i made the 1st half a component and duplicated and mirrored it so that you only need to edit one side)

                      http://img355.imageshack.us/img355/3436/hull5xe1.jpg

                      Hope this helps

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • soloS Offline
                        solo
                        last edited by

                        Then there is the 'sandbox' way.

                        Create your basic shape, remove all faces leaving the line work only, then select all and use the 'from contour' option.
                        There will be some cleanup needed, but generally it should work just fine.

                        [flash=500,344:3t06z6lg]http://vimeo.com/moogaloop.swf?clip_id=2560419&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=00ADEF&fullscreen=1[/flash:3t06z6lg]

                        http://www.vimeo.com/2560419

                        http://img375.imageshack.us/img375/4682/lehullqe9.jpg

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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